Stone Golem

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Description

Large Construct, Unaligned

Statistics

  • Armor Class: 18
  • Hit Points: 220 (21d10 + 105)
  • Initiative: +3 (score 13)
  • Speed: Walk 30 ft.
  • Challenge: CR 10, 5,900 XP, proficiency bonus +4

Abilities

  • Strength: 22 (+6); save +6
  • Dexterity: 9 (-1); save -1
  • Constitution: 20 (+5); save +5
  • Intelligence: 3 (-4); save -4
  • Wisdom: 11 (+0); save +0
  • Charisma: 1 (-5); save -5

Defenses

  • Damage Immunities: Poison, Psychic
  • Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses and Languages

  • Senses: Darkvision 120 ft.; Passive Perception 10
  • Languages: Understands Common plus two other languages but can’t speak

Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 330
  • URL: https://www.dndbeyond.com/srd