Tough Boss

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Description

Medium or Small Humanoid, Neutral

Collection: Toughs

Statistics

  • Armor Class: 16
  • Hit Points: 82 (11d8 + 33)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft.
  • Challenge: CR 4, 1,100 XP, proficiency bonus +2

Abilities

  • Strength: 17 (+3); save +5
  • Dexterity: 14 (+2); save +2
  • Constitution: 16 (+3); save +5
  • Intelligence: 11 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 11 (+0); save +2

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: Common plus one other language

Gear

  • Chain Mail
  • Heavy Crossbow
  • Warhammer

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 332
  • URL: https://www.dndbeyond.com/srd