Troll Limb

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Description

Small Giant, Chaotic Evil

Statistics

  • Armor Class: 13
  • Hit Points: 14 (4d6)
  • Initiative: +1 (score 11)
  • Speed: Walk 20 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 12 (+1); save +1
  • Constitution: 10 (+0); save +0
  • Intelligence: 1 (-5); save -5
  • Wisdom: 9 (-1); save -1
  • Charisma: 1 (-5); save -5

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 9
  • Languages: None

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 333
  • URL: https://www.dndbeyond.com/srd