Blood Hawk

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Description

Small Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 12
  • Hit Points: 7 (2d6)
  • Initiative: +2 (score 12)
  • Speed: Walk 10 ft., Fly 60 ft.
  • Challenge: CR 1/8, 25 XP, proficiency bonus +2

Abilities

  • Strength: 6 (-2); save -2
  • Dexterity: 14 (+2); save +2
  • Constitution: 10 (+0); save +0
  • Intelligence: 3 (-4); save -4
  • Wisdom: 14 (+2); save +2
  • Charisma: 5 (-3); save -3

Skills

  • Perception: +6

Senses and Languages

  • Senses: Passive Perception 16
  • Languages: None

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 345, 346
  • URL: https://www.dndbeyond.com/srd