Elephant

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Description

Huge Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 12
  • Hit Points: 76 (8d12 + 24)
  • Initiative: -1 (score 9)
  • Speed: Walk 40 ft.
  • Challenge: CR 4, 1,100 XP, proficiency bonus +2

Abilities

  • Strength: 22 (+6); save +6
  • Dexterity: 9 (-1); save -1
  • Constitution: 17 (+3); save +3
  • Intelligence: 3 (-4); save -4
  • Wisdom: 11 (+0); save +0
  • Charisma: 6 (-2); save -2

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: None

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 348
  • URL: https://www.dndbeyond.com/srd