Huge Celestial, Neutral Good
Collection: Animals
Statistics
- Armor Class: 14
- Hit Points: 42 (5d12 + 10)
- Initiative: +6 (score 16)
- Speed: Walk 60 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 19 (+4); save +6
- Dexterity: 18 (+4); save +6
- Constitution: 14 (+2); save +2
- Intelligence: 7 (-2); save -2
- Wisdom: 14 (+2); save +2
- Charisma: 10 (+0); save +0
Skills
- Perception: +4
Defenses
- Damage Resistances: Necrotic, Radiant
Senses and Languages
- Senses: Darkvision 90 ft.; Passive Perception 14
- Languages: Celestial; understands Common, Elvish, and Sylvan but can’t speak them
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 351
- URL: https://www.dndbeyond.com/srd