Large Celestial, Neutral
Collection: Animals
Statistics
- Armor Class: 12
- Hit Points: 19 (3d10 + 3)
- Initiative: +2 (score 12)
- Speed: Walk 5 ft., Fly 60 ft.
- Challenge: CR 1/4, 50 XP, proficiency bonus +2
Abilities
- Strength: 13 (+1); save +1
- Dexterity: 15 (+2); save +2
- Constitution: 12 (+1); save +1
- Intelligence: 10 (+0); save +0
- Wisdom: 14 (+2); save +4
- Charisma: 10 (+0); save +0
Skills
- Perception: +6
- Stealth: +6
Defenses
- Damage Resistances: Necrotic, Radiant
Senses and Languages
- Senses: Darkvision 120 ft.; Passive Perception 16
- Languages: Celestial; understands Common, Elvish, and Sylvan but can’t speak them
Traits
Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: At Will: Detect Evil and Good, Detect Magic 1/Day: Clairvoyance
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 352
- URL: https://www.dndbeyond.com/srd