Giant Vulture

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Description

Large Monstrosity, Neutral Evil

Collection: Animals

Statistics

  • Armor Class: 10
  • Hit Points: 25 (3d10 + 9)
  • Initiative: +0 (score 10)
  • Speed: Walk 10 ft., Fly 60 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +2
  • Dexterity: 10 (+0); save +0
  • Constitution: 16 (+3); save +3
  • Intelligence: 6 (-2); save -2
  • Wisdom: 12 (+1); save +1
  • Charisma: 7 (-2); save -2

Skills

  • Perception: +3

Defenses

  • Damage Resistances: Necrotic

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 13
  • Languages: Understands Common but can’t speak

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 354
  • URL: https://www.dndbeyond.com/srd