Lion

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Description

Large Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 12
  • Hit Points: 22 (4d10)
  • Initiative: +2 (score 12)
  • Speed: Walk 50 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 17 (+3); save +3
  • Dexterity: 15 (+2); save +2
  • Constitution: 11 (+0); save +0
  • Intelligence: 3 (-4); save -4
  • Wisdom: 12 (+1); save +1
  • Charisma: 8 (-1); save -1

Skills

  • Perception: +3
  • Stealth: +4

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 13
  • Languages: None

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 356, 357
  • URL: https://www.dndbeyond.com/srd