Octopus

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Description

Small Beast, Unaligned

Collection: Animals

Statistics

  • Armor Class: 12
  • Hit Points: 3 (1d6)
  • Initiative: +2 (score 12)
  • Speed: Walk 5 ft., Swim 30 ft.
  • Challenge: CR 0, 10 XP, proficiency bonus +2

Abilities

  • Strength: 4 (-3); save -3
  • Dexterity: 15 (+2); save +2
  • Constitution: 11 (+0); save +0
  • Intelligence: 3 (-4); save -4
  • Wisdom: 10 (+0); save +0
  • Charisma: 4 (-3); save -3

Skills

  • Perception: +2
  • Stealth: +6

Senses and Languages

  • Senses: Darkvision 30 ft.; Passive Perception 12
  • Languages: None

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 357, 358
  • URL: https://www.dndbeyond.com/srd