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World Building Core

A world is the container for everything you build in Final Parsec: your setting's lore, its cast, its places, its history. Every world has a title, a slug used in its URL, and a visibility setting. Worlds can be public, unlisted, or private.

A world also has its own freeform description for history, tone, and whatever else establishes the setting. That's separate from the five object types below, which hold the specific things in your world rather than the world itself.

The five object types

Everything you add to a world is one of five types. Each has a name, a summary, and a longer description, and each can carry its own art (see the Art Board below).

  • Name
    Characters
    Type
    inhabitants
    Description

    People and creatures in your world. A character can participate in events and belong to groups.

  • Name
    Locations
    Type
    locations
    Description

    Places in your world. Locations can be nested, like a room inside a building inside a city, and can host events.

  • Name
    Events
    Type
    events
    Description

    Things that happened. An event can have a start and end time, one or more locations, and one or more character participants.

  • Name
    Groups
    Type
    groups
    Description

    Factions, organizations, and families. A group has members drawn from your characters.

  • Name
    Objects
    Type
    objects
    Description

    Items, artifacts, and other things that don't fit the other four types. Objects stand on their own. They don't link directly to events, locations, or groups.

Any of the five types can carry a spoiler warning, which hides its content from readers until they choose to reveal it. That's useful for players browsing a world their GM is running.


The Art Board

Every world has an Art Board: the home for portraits, maps, and any other art tied to that world. Art you generate or upload lands here, and a single image can be linked to more than one character, location, event, group, or object. A scene image might show three characters at a location, for instance.

See Art & Token Generation for the tools that generate art for your Art Board.


Organizing a world

Folders group objects of a single type: a folder of characters, a folder of locations, and so on. Folders can be nested inside each other for larger worlds.


Lore awareness

When you write in The Log, Final Parsec recognizes the names of your characters, locations, events, groups, and objects as you type and links them automatically. That's how your session notes and daily writing turn into a connected history of your world without extra bookkeeping.