Featured posts

Shaders in Unity: Core Concepts

We will begin by discussing what shaders are and why they are important in Unity. We will then dive into the basics of Unity's ShaderLab language, including how to structure a basic shader, how to define input and output structures, and how to create a simple diffuse shader. We will then explore...

unity

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

Legacy Earth Alpha Release

The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.

Tower Defense Tutorials Part 6

The sixth video tutorial of a series which takes you through the process of building a tower defense game.

Turrets and Missiles Tutorial

Video tutorial about turrets and missiles in a rail shooter built with Unity3d.

world-building

Plotting a Game Path

As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

learn-c-sharp

C# Lesson 4

You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.

C# Lesson 3

Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.

C# Lesson 12

Lesson 12 in a our series about learning C# teaches you about working with methods.

Bubble Sort

Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.

Videos

tutorial

Tower Defense Tutorials Part 4

The fourth video tutorial of a series which takes you through the process of building a tower defense game.

Shaders in Unity: Core Concepts

Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.

Caching and Apache

Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.

Ship Movement Tutorial

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

android

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Deploying Unity Games to Android

Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.

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Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.