Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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