Final Parsec Blog
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Featured posts
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- Title
- How to Create Random Tables and Batch Rolls
- Summary
- Learn how to create Random Tables and combine them into Batch Rolls to generate multiple results with a single click. This guide shows you how to build tables, add entries manually, in bulk, or with AI assistance, and reuse them to quickly generate NPCs, locations, encounters, and more.
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- Author
- Matthew Bauer
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- Title
- How to Turn AI-Generated Art into a Pixel-Perfect Game Sprite
- Summary
- Creating game sprites used to take hours of painstaking work, drawing frame by frame, tweaking pixels, and hoping the animation felt right. AI-generated art enables you to create a whole sprite sheet in seconds, but it still takes some effort to get it pixel-perfect and ready to use in a game. In this post, we’ll show you how to take AI art and transform it into a polished asset that moves fluidly, letting you focus on building your game instead of wrestling with every frame.
- Publish date
- Author
- Matthew Bauer
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- Title
- Running a Sandbox Game with Zero Prep
- Summary
- Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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- Author
- Baer Bradford
Unity
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Tower Defense Tutorials Part 6
The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Aurora TD Update!
The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.
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World Building
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.
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Writing Dialogue for Video Games
Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.
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Plotting a Game Path
As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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Categories
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Uunity
38 blog posts
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Ttutorial
28 blog posts
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LClearn-c-sharp
15 blog posts
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Pproject
15 blog posts
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WBworld-building
11 blog posts
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GDgame-design
10 blog posts
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TDtower-defense
8 blog posts
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SPsolo-play
7 blog posts
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Ssprites
6 blog posts
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MGmap-generation
6 blog posts
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TVtd-video-series
6 blog posts
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Aandroid
6 blog posts
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LElegacy-earth-video-series
4 blog posts
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Ppathfinding
3 blog posts
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OSoffice-sim
3 blog posts
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Nnews
3 blog posts
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Vvr
2 blog posts
Learn C#
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
C# Project 1
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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C# Lesson 2
Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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C# Lesson 9
Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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Tutorials
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Unity Animator State Machine Tutorial
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Turning Your World Map Into a Compelling Story: A Guide for Writers, GMs, and Game Creators
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Ship Movement Tutorial
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
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Map Generation
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.
Author
Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
Turning Your World Map Into a Compelling Story: A Guide for Writers, GMs, and Game Creators
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author