Featured posts

Making a Video Game Character

Video games have become a staple of modern entertainment, providing players with immersive experiences that transport them to fantastical worlds filled with adventure, danger, and intrigue. At the heart of these games are the characters that players control each unique in their own way. Creating an ...

unity

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Creating Health Bars using Unity GUI Textures

Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

5 Successful Games created in Unity

Learn about several notable games that have been built in Unity which is among the most successful game engines for multi-platform games.

world-building

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

learn-c-sharp

C# Lesson 4

You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.

C# Lesson 10

Lesson 10 in a our series about learning C# teaches you about working with arrays.

C# Lesson 3

Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.

C# Project 1

Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.

Videos

tutorial

Tower Defense Tutorials Part 3

The third video tutorial of a series which takes you through the process of building a tower defense game.

Creating Health Bars using Unity GUI Textures

Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Unity Animator State Machine Tutorial

Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

android

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Deploying Unity Games to Android

Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Aurora TD Released on Web and Android Devices!

Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

map-generation

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.