Unity Animator State Machine Tutorial
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
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Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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