Final Parsec Blog
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Featured posts
-
- Title
- How to Track NPC Appearances Across Multiple D&D Sessions
- Summary
- One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
- Publish date
- Author
- Baer Bradford
-
- Title
- How-To: Real-Time World Mapping in your Session Logs
- Summary
- If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
- Publish date
- Author
- Baer Bradford
-
- Title
- How to Create Random Tables and Batch Rolls
- Summary
- Learn how to create Random Tables and combine them into Batch Rolls to generate multiple results with a single click. This guide shows you how to build tables, add entries manually, in bulk, or with AI assistance, and reuse them to quickly generate NPCs, locations, encounters, and more.
- Publish date
- Author
- Matthew Bauer
Unity
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Does Unity Need Coding?
Unity is a great engine for both beginners and experienced developers.
Author
How to Install Unity3D and Unity Hub
Follow our step-by-step guide for beginners to get started installing and running Unity3D.
Author
World Building
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
How-To: Real-Time World Mapping in your Session Logs
If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
Author
Turning Your World Map Into a Compelling Story: A Guide for Writers, GMs, and Game Creators
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author
Writing Dialogue for Video Games
Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.
Author
Categories
-
Uunity
38 blog posts
-
Ttutorial
30 blog posts
-
LClearn-c-sharp
15 blog posts
-
Pproject
15 blog posts
-
WBworld-building
13 blog posts
-
GDgame-design
10 blog posts
-
SPsolo-play
9 blog posts
-
TDtower-defense
8 blog posts
-
Ssprites
6 blog posts
-
MGmap-generation
6 blog posts
-
TVtd-video-series
6 blog posts
-
Aandroid
6 blog posts
-
LElegacy-earth-video-series
4 blog posts
-
Ppathfinding
3 blog posts
-
OSoffice-sim
3 blog posts
-
Nnews
3 blog posts
-
Vvr
2 blog posts
Learn C#
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
C# Lesson 3
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
Author
C# Lesson 11
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
Author
C# Lesson 7
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
Author
Tutorials
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
How to Create Random Tables and Batch Rolls
Learn how to create Random Tables and combine them into Batch Rolls to generate multiple results with a single click. This guide shows you how to build tables, add entries manually, in bulk, or with AI assistance, and reuse them to quickly generate NPCs, locations, encounters, and more.
Author
Creating Health Bars using Unity GUI Textures
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
Author
Tower Defense Tutorials Part 4
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
Author
Map Generation
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.
Author
Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.
Author
Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.
Author