Unity Animator State Machine Tutorial
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Announcements from Unity's 2022 conference. An exciting look at everything new: cross-platform, XRI, advanced UI, immersive graphics, and facial animation.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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Lesson 10 in a our series about learning C# teaches you about working with arrays.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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