
Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.

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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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All of the Visual Studio Code Extensions you'll need to get started using it with Unity3D.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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