
Final Parsec Blog
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.

Featured posts
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- Title
- How Good Habits Can Help You Ship Your First Game (and Your Second)
- Summary
- The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
- Publish date
- Author
- Baer Bradford
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- Title
- Strategies to Craft Worlds Players Love
- Summary
- Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
- Publish date
- Author
- Baer Bradford
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- Title
- RoboFreeze Inc.
- Summary
- Two boys build an ice cream robot with off-the-shelf parts, aiming to revolutionize the industry. This is the rise and fall of their ice cream-fueled adventure.
- Publish date
- Author
- Baer Bradford
Unity
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.


Ship Movement Tutorial
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

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What did Unity just announce at Unite 2022
Announcements from Unity's 2022 conference. An exciting look at everything new: cross-platform, XRI, advanced UI, immersive graphics, and facial animation.
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World Building
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.

Making a Video Game Character
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

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Plotting a Game Path
As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.

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Strategies to Craft Worlds Players Love
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.

Author
Categories
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Uunity
38 blog posts
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Ttutorial
22 blog posts
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LClearn-c-sharp
15 blog posts
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Pproject
15 blog posts
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TDtower-defense
8 blog posts
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WBworld-building
7 blog posts
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GDgame-design
7 blog posts
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TVtd-video-series
6 blog posts
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Aandroid
6 blog posts
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Ssprites
5 blog posts
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MGmap-generation
5 blog posts
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LElegacy-earth-video-series
4 blog posts
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Ppathfinding
3 blog posts
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Nnews
3 blog posts
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OSoffice-sim
2 blog posts
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Vvr
2 blog posts
Learn C#
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.

C# Lesson 11
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.

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C# Lesson 5
Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.

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C# Lesson 9
Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.

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Tutorials
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.

A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

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Tower Defense Tutorials Part 5
The fifth video tutorial of a series which takes you through the process of building a tower defense game.

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Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.

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Map Generation
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.

Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.

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Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.

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A* Pathfinding Visualization
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

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