How to use a sprite sheet in Unity3D
Build a running animation for your character in Unity3d starting from a sprite sheet
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Build a running animation for your character in Unity3d starting from a sprite sheet
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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All of the Visual Studio Code Extensions you'll need to get started using it with Unity3D.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Learn how to create Random Tables and combine them into Batch Rolls to generate multiple results with a single click. This guide shows you how to build tables, add entries manually, in bulk, or with AI assistance, and reuse them to quickly generate NPCs, locations, encounters, and more.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 10 in a our series about learning C# teaches you about working with arrays.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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