Parallax for Dummies
An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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Characters, the data type that's just a little less useful than a string.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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