Tower Defense Tutorials Part 4
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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Build a running animation for your character in Unity3d starting from a sprite sheet
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Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to create Random Tables and combine them into Batch Rolls to generate multiple results with a single click. This guide shows you how to build tables, add entries manually, in bulk, or with AI assistance, and reuse them to quickly generate NPCs, locations, encounters, and more.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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