Enemy Health and Explosions
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
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Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.
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Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.
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Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The third video tutorial of a series which takes you through the process of building a tower defense game.
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Sharing prototypes early helps shape better games. In this post, I show how I use Final Parsec to instantly deploy and share my Godot builds for fast, browser-based feedback.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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