Turrets and Missiles Tutorial
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 10 in a our series about learning C# teaches you about working with arrays.
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Characters, the data type that's just a little less useful than a string.
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Lesson 12 in a our series about learning C# teaches you about working with methods.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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