Featured posts

Shaders in Unity: Core Concepts

We will begin by discussing what shaders are and why they are important in Unity. We will then dive into the basics of Unity's ShaderLab language, including how to structure a basic shader, how to define input and output structures, and how to create a simple diffuse shader. We will then explore...

unity

Object Pooling

Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.

Legacy Earth Alpha Release

The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Deploying Unity Games to iOS

If you're used to working on Windows but want to deploy your Unity game for iOS, read up on our step by step guide.

world-building

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

learn-c-sharp

C# Project 2

Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.

C# Lesson 8

Characters, the data type that's just a little less useful than a string.

C# Project 1

Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.

C# Lesson 7

You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.

Videos

tutorial

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Ship Movement Tutorial

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

Tower Defense Tutorials Part 6

The sixth video tutorial of a series which takes you through the process of building a tower defense game.

Object Pooling

Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.

android

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

Deploying Unity Games to Android

Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

map-generation

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.