Legacy Earth Alpha Release
The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
Author
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
Author
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
Author
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
Author
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
Author
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
Author
38 blog posts
28 blog posts
15 blog posts
15 blog posts
11 blog posts
10 blog posts
8 blog posts
7 blog posts
6 blog posts
6 blog posts
6 blog posts
6 blog posts
4 blog posts
3 blog posts
3 blog posts
3 blog posts
2 blog posts
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
Author
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
Author
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
Author
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
Author
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
Author
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Author
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
Author
The second video tutorial of a series which takes you through the process of building a tower defense game.
Author
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
$9.99/mo
Unlock every tool, template, and asset with one subscription. Whether you're building a world, writing a story, or running a campaign, go further with expanded storage, AI features, and monthly content drops. No ads, no limits, just pure creative focus. You've started something great. Upgrade to bring your vision fully to life.