How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
So now that you have a grid environment similar to what we built in the previous tutorial, it's time to actually start using it. This tutorial goes over how the user interfaces and interacts with the map.
At this point, the primary interaction with the map will be handling a player's clicks and placing turrets for them. It is necessary to ensure the turrets are placed at valid locations, and also to update the paths of enemies as the world changes around them. In this tutorial, we dig into placing turrets on the map.
Upcoming tutorials cover getting enemies to move around and making the turrets attack, so be sure to check back!
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
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