How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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I was having trouble finding examples on the internet on how to create complex animator state machines using Unity, so I came up with my own solution and made a tutorial on how I implemented it.
If you have any questions about this issue or others I have posted, leave us a comment on the Youtube video or check out our Sunday afternoon podcasts at twitch.tv/finalparsec.
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