Unity Animator State Machine Tutorial

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Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

I was having trouble finding examples on the internet on how to create complex animator state machines using Unity, so I came up with my own solution and made a tutorial on how I implemented it.

If you have any questions about this issue or others I have posted, leave us a comment on the Youtube video or check out our Sunday afternoon podcasts at twitch.tv/finalparsec.

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