Enemy Health and Explosions

blog post header image

Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.

This is a continuation of Final Parsec's tutorial series on building a space-themed rail shooter with Unity3d. In previous tutorials, we've discussed enemies detecting and firing at the player. Now we have come to the point where the player needs to be able to fight back.

In this video tutorial, I'll discuss managing the health of enemies when they get shot by the player. Then we'll discuss how to make the enemies blow up and be removed from the game when they are dead.

You can follow along with the development of the project and find the source code from the tutorial on GitHub.

Recommended posts

We have similar articles. Keep reading!

blog post preview image
solo-play

How to Create Random Tables

This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.