Ship Movement Tutorial

blog post header image

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

Our new game is going to be a space rail shooter. Similar to the Star Fox series, we plan on creating an immersive story with a simple user interface. The enemies will be ground turrets and flying types with multiple engagement modes. There will also be unique boss battles at the end of most of the levels.

In this tutorial I'll be going over the ship and camera movement.

We have our up to date source code and project files on GitHub.

Recommended posts

We have similar articles. Keep reading!

blog post preview image
tutorial

How to Turn AI-Generated Art into a Pixel-Perfect Game Sprite

Creating game sprites used to take hours of painstaking work, drawing frame by frame, tweaking pixels, and hoping the animation felt right. AI-generated art enables you to create a whole sprite sheet in seconds, but it still takes some effort to get it pixel-perfect and ready to use in a game. In this post, we’ll show you how to take AI art and transform it into a polished asset that moves fluidly, letting you focus on building your game instead of wrestling with every frame.

blog post preview image
game-design

Running a Sandbox Game with Zero Prep

Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.