Top Tables
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Cyberpunk Names Generator
❤️ 4
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20 Dynamic Encounter Objectives
❤️ 3
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Tavern Generator
❤️ 2
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100 Combat Encounter Prompts
❤️ 2
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100 Plot Twists & Complications
❤️ 2
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100 Non-Combat Encounter Ideas
❤️ 2
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50 Town Rumors
❤️ 2
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d20 NPC Quirks and Habits
❤️ 2
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NPC Friendships and Rivalries
❤️ 2
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Medieval Female Given Name (d432)
❤️ 2
Recently Added
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Witches: I’ll Get You, My Pretty!
13 days ago
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Familiar Personality
13 days ago
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Undead Type
13 days ago
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Fiend Type
13 days ago
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Fey Type
13 days ago
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Elemental Type
13 days ago
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Familiar Type
13 days ago
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Familiar
13 days ago
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Beast Form
13 days ago
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Witch Travel Method
13 days ago
Single Rolls:
- 100 Adventure Hooks
- 100 Adventure Threats
- 100 Plot Twists & Complications
- D100 Fun Downtime Activities for Adventurers
- D100 Fun Tavern or Festival Activities
- D100 Fun Things NPCs Might Be Doing
- D100 Fun Things to Do in a Fantasy Town
- D100 Silly or Whimsical In-Game Events
- d10 Origins of a Powerful Curse
- d20 Encounters at Sea
Single Rolls:
- Assassins’ Guilds: Killers-for-Hire
- Barbarian Horde
- Crafting Guilds
- Crafting Guilds: Hire a Professional
- Cult
- Cults: Bow Down to the Lord of What?
- Goblin Gang
- Goblin Gangs: We're the Bad Guys!
- Lycanthrope Packs
- Mercenary Troop
- Mercenary Troops: Gold for Blood
- Merchant Guild
- Merchant Guilds: We Have What You Need...
- Military Companies: We Have Met The Enemy...
- Military Company
- Noble House
- Noble Houses: Power Players in the Great Game
- Orkish Clan
- Orkish Clans: Fear the Pike Horde!
- Outlaw Band
- Outlaw Bands: Criminals on the Fringes
- Pirate Crew
- Pirate Crews: Terror and Plunder
- Savage Hordes: The Barbarians Are Coming!
- Smugglers
- Town Watchmen
- Trading Company
- Urban Gang
- Urban Gangs: The Black Heart of the City
- Watchmen: To Serve and Protect
Single Rolls:
- Castle Builder
- City Government
- Clan Business
- Clan Fears
- Clan Morale
- Clan Notoriety
- Clan Reputation
- Clan Tactics
- Clan Values
- Combat Breaks
- Combat Tactics
- Common Trades
- Company Business
- Company Colors
- Company Leadership
- Company Morale
- Company Reputation
- Company Specialization
- Company Symbol
- Crew Morale
- Cult Membership
- Cult Morale
- Cult Rules
- Cult Taboos
- Games Host
- Gang Allies
- Gang Business
- Gang Colors
- Gang Recruits
- Gang Reputation
- Gang Style
- Gang Symbol
- Gang Symbol
- Garrison Size
- Guild Knowledge
- Guild Leadership
- Guild Operating Style
- Guild Reputation
- Guild Status
- Guild Status
- Guild Symbol
- Horde Fears
- Horde Morale
- Horde Notoriety
- Horde Origins
- Horde Reputation
- Horde Travel Method
- Horde Values
- House Colors
- House Motto
- House Reputation
- House Symbol
- Knightly Vow
- Living Contraband
- Mine Ownership
- Mining Operations
- Mining Operations
- Mining Operations: Group
- Mining Operations: Groups
- Mining Operations: Metals
- Monastery Builder
- Monastery Builders
- Monastery Builders
- Monastery Builders
- Nearby Colonies
- Object of Reverence
- Outlaw Business
- Pack Morale
- Pack Social Structure
- Pirate Reputation
- Pirate Tactics
- Power Players
- Prisoner Treatment
- Racial Membership
- Religious Background
- Robber Reputation
- Robbery Tactics
- Ruins Creator
- Ruins Creator
- Ruins Creator
- Ruins Creator
- Smuggling M.O.
- Temple Deity
- Temple Deity
- Temple Deity
- Trade Membership
- Troop Colors
- Troop Morale
- Troop Reputation
- Troop Specialization
- Troop Symbol
- Uncommon Trades
- Vampire Associates
- Warrior Tactics
- Watch Colors
- Watch Morale
- Watch Reputation
- Watch Symbol
- Watchtower Builder
- Watchtower Occupant
- Watchtower Occupant
- Watchtower Occupant
- Watchtower Origin
- Watchtower Origin
- Watchtower Origin
Single Rolls:
- Brew Ingredients
- Clan Diet
- Cold Deep-Sea Catch
- Cold Near-Shore Catch
- Cook's Offering
- Desert Catch
- Drink Offerings
- Drug Type
- Food Offerings
- Forest Catch
- Fresh Cold-Water Catch
- Fresh Warm-Water Catch
- Frozen Lands Catch
- Jungle Catch
- Menu Bread
- Menu Drink
- Menu Garnish
- Menu Main Dish
- Menu Preparation
- Menu Sides
- Monk's Drink
- Mountains Catch
- Plains Catch
- Preparation Method
- Remedy Color
- Remedy Form
- Remedy Ingredients
- Remedy Purpose
- Remedy Use
- Swamp Catch
- Swamp Catch
- Tea Variety
- Warm Deep-Sea Catch
- Warm Near-Shore Catch
Single Rolls:
- 50 Tavern Menu Items
- Beverages and Drinks Table
- Black Market Items (d20)
- Book Names Generator
- Books and Tomes Table
- D100 Morning Beverage Types
- General Merchant Inventory (d20)
- Hidden Stash or Secret Compartment (d20)
- Merchant Caravan Loot (after ambush) (d20)
- Traveling Merchant Wares (d20)
- d20 Cursed Items and Their Effects
- Character Pressure
- Cyberpunk Bar
- Cyberpunk NPC
- Decision Oracles
- First Merchant shop
- Medieval Character Generator
- Quest
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator
- Quick NPC Generator (Copy)
- RPG Roll for Plot
- RPG Story Kickoff
- Scene-to-Scene Play
- Tavern Generator
Single Rolls:
- 100 Npcs Quirks
- 20 Dynamic Encounter Objectives (Copy)
- 20 Dynamic Encounter Objectives (Copy) (Copy)
- 50 NPCs on a Train to Sharn
- 50 Unexpected Encounters (Social or Combat)
- Access Obstacle
- Arctic Survival Encounters (d20)
- Beast Statues
- Character Goals
- Character Traits
- Cool Names for Legendary Swords (100)
- Cyberpunk Names Generator (Copy)
- Cyberpunk Names Generator (Copy) (Copy)
- Cyberpunk Street Events
- Deceased Status
- Fey Tricks
- Forest Encounter Generator
- Gallery Type
- General Merchant Inventory (d20) (Copy)
- Hidden Treasures of the Woodland Realm
- Insulting Names for a Short Paladin (Copy)
- Medieval Male Given Name (d439)
- Medieval Surnames (d390)
- Metal Door Material
- Modern Male Name List (100)
- Names of Servants on a Gloomy Druidic Estate
- Network Nodes-GURPS Cyberp[unk
- One Liners for a Divine Duck War Mount
- Oracle (Copy)
- Rainforest/jungle Environmental Events
- Random Names
- Random Names (Copy)
- Random Names (Copy) (Copy)
- Rewards for Completing a Quest
- Ritual Type
- Room Guardians
- Rumors Overheard in a Tavern
- Terrain Concealment
- Unexpected Encounters
- Valuable items in a Scots New World Home
- Valuable items in a settlement homestead
- Vegetation Concealment
- Witchy Trinkets Found in a Swamp Shack (d100)
- d20 NPC Quirks and Habits (Copy)
- d50 Names for Magical University Buildings and Landmarks
- demeanor
- shops
- Aberrant Beast
- Celestial Beast
- Corporeal Undead
- Demonic Beast
- Familiar
- Fantastic Beasts: Beasts of Legend and Magic
- Fantastic Beasts: Beasts of Other Realms
- Fey Beast
- Fire Beast
- Incorporeal Undead
- Infernal Beast
- Legendary Beast
- Lycanthropes
- Lycanthropes: Beware the Full Moon
- Restless Undead: Walking Bones and Wandering Spirits
- Sea Beast
- Shadow Beast
- Storm Beast
- Uncommon Lycanthropes
- Undead Background and Purpose
- Undead Beast
- Vampires
- Vampires: Hungry for Blood
- Winter Beast
Single Rolls:
- Abandoned Cabin Resident
- Aberrant Creature Type
- Aberrant Form
- Aberrant Movement and Behavior
- Aberrant Physical Trait
- Animal Sacrifice
- Aquatic Creature
- Aquatic Physical Trait
- Aquatic Symbol
- Beast Behavior
- Beast Form
- Beast Lower Body
- Beast Type
- Bird
- Bird Symbol
- Burrow Contents
- Burrow Contents
- Burrow Contents
- Camp Mounts
- Cave/Cavern Contents
- Cavern Denizens
- Celestial Form
- Celestial Mannerisms
- Celestial Physical Trait
- Clan Beasts
- Clan Beasts
- Cold Rare Catch
- Common Beast Form
- Corporeal Form
- Corporeal Movement
- Corporeal Trait
- Creature Ecology
- Creature Ecology
- Current Cabin Resident
- Deep Denizens
- Deer Types
- Demonic Features
- Demonic Form
- Demonic Physical Trait
- Desert Encounters
- Elemental Type
- Engraved Beast
- Exotic Beasts
- Exotic Birds
- Exotic Boot Hide
- Exotic Coat Hide
- Exotic Feather
- Exotic Mount Types
- Exotic Pack Beasts
- Exotic War Beasts
- Familiar Type
- Fey Behavior
- Fey Form
- Fey Physical Trait
- Fey Type
- Fiend Type
- Fiery Physical Trait
- Fire Abilities
- Fire Beast Form
- Flame-Scorched Encounters
- Forest Encounter
- Forest Encounters
- Game Birds
- Gang Pets
- Great Beast
- Great Beast Symbol
- Great Beasts
- Guard Beast Motif
- Heraldic Aquatic Beast
- Heraldic Bird
- Heraldic Great Beast
- Heraldic Small Beast
- Hole/Burrow Contents
- Hunting or War Beasts
- Incorporeal Form
- Infernal Features
- Infernal Form
- Infernal Physical Trait
- Legendary Form
- Legendary Trait
- Mine Vermin
- Monkey Varieties
- Monkey Varieties
- Monkey Varieties
- Monkey Varieties
- Monster
- Nest Builder
- Pack Animals
- Parrot Varieties
- Parrot Varieties
- Parrot Varieties
- Parrot Varieties
- Pirate Mascot
- Poached Prey
- Ruin Inhabitants
- Ruins Inhabitants
- Ruins Inhabitants
- Ruins Inhabitants
- Ruins Inhabitants
- Sea Beast Form
- Sea Movement and Behavior
- Shadow Behavior
- Shadow Encounters
- Shadow Form
- Shadow Physical Trait
- Small Beast
- Small Beast Symbol
- Small Beasts
- Spectral Movement
- Spectral Shapes
- Spectral Trait
- Stone House Resident
- Stone House Resident
- Stone House Resident
- Storm Abilities
- Storm Beast Form
- Storm Physical Trait
- Tomb Critters
- Totem Beasts
- Totem Beasts
- Tree Contents
- Uncommon Beast Form
- Uncommon Beasts of Burden
- Undead Attitude
- Undead Denizens
- Undead Features
- Undead Original Form
- Undead Physical Trait
- Undead Type
- Vampire Shapeshifting
- Warm Rare Catch
- Winter Abilities
- Winter Beast Form
- Winter Physical Trait
- Witch Immunities
- Accessories
- Alchemist
- Animal Handler / Porter
- Apprentice
- Archer
- Armorer
- Armorer / Smith
- Artisan
- Barkeep / Barmaid
- Bowyer / Fletcher
- Camp Cook
- Camp Follower
- Caravan Cook
- Caravan Guard
- Caravan Guide
- Caravan Master / Captain
- Caravan Owner / Trader
- Castle Guard
- Castle Inhabitants
- Chaplain
- Commander
- Cook
- Criminal
- Dark Elf
- Dark Elf
- Druids
- Druids: Wild Beasts and Spicy Herbs
- Dwarf
- Elves: Immortal, Graceful, and Magical
- Emotions and Attitude
- Facial Features
- Faeriefolk
- Faith and Beliefs
- Fiends: Your Soul or Your Life?
- Fisherfolk
- Flaws
- Fool / Jester
- Goblins
- Graverobber
- Guard Captain
- Guild Assassin
- Harlot
- Healers
- High Elf
- High Elf
- Hunters
- Huntsman & Kennelmaster
- Individual Assassin
- Individual Cultists
- Individual Gladiators
- Individual Guard
- Individual Investigator
- Individual Noble
- Individual Orc
- Individual Outlaw
- Individual Pirate
- Individual Priest
- Individual Retainers
- Individual Sellswords
- Individual Soldiers
- Individual Warrior
- Jailer
- Jailer
- Knight
- Knights
- Knights: Sworn Swords
- Law Official
- Lizardfolk
- Maidservant
- Merchant
- Miner
- Monk
- NPC Appearance, Personality, Faith, and Flaws
- Necromancer
- Noble
- Nobleman
- Noblewoman
- Physical Traits
- Poachers
- Priest
- Prison Guard
- Prisoner
- Prisoner
- Quartermaster
- Random Bards: Songs and Shenanigans
- Random Dockside Tavern Patron
- Robbers
- Scout
- Seer
- Serial Killer
- Serial Killers: "I Was Born With The Devil In Me..."
- Shopkeeper
- Smith
- Snake Cultist
- Soldier
- Squire / Valet
- Stable Hand / Squire / Valet
- Stable Staff
- Steward
- Thief
- Thieves: Hold On To Your Purse...
- Torturer
- Townsfolk: Who Are the People in Your Neighborhood?
- Traveler
- Traveler
- Treefolk
- Tutor / Sage
- Urban Gangmember
- Witches
- Witches: I’ll Get You, My Pretty!
- Wood Elf
Single Rolls:
- Age Group Bias
- Alchemist Type
- Ancient Hero Type
- Ancient Villain Type
- Apprentice Attitude
- Apprentice Goal
- Archer Background
- Archer Goal
- Arena Gimmick
- Armorer Background
- Armorer Goal
- Artisan Aspiration
- Artisan Background
- Artisan Feature
- Artisan Goal
- Artisan Reputation
- Artisan Skill
- Artisan Trait
- Assassin Apparel
- Assassin Apparel
- Assassin Background
- Assassin Trait
- Assassin Trait
- Assassin Work Style
- Bard Background
- Bard Trait
- Body Build
- Body Feature
- Body Features
- Bowyer Background
- Bowyer Goal
- Brothel Proprietor
- Burial Mound Inhabitants
- Burrow Dweller
- Cabin Resident
- Calm Disposition
- Campsite Occupants
- Campsite Occupants
- Campsite Users
- Campsite Users
- Campsite Users
- Captain Background
- Captain Background
- Captain Goal
- Captain's Concern
- Cavern Travelers
- Chaplain Background
- Chaplain Goal
- Chin or Jaw
- Clan Chief
- Clan Slaves
- Clothing Condition
- Commander Background
- Common Man
- Common Woman
- Company Commander
- Constable Addiction
- Cook's Goal
- Cook's Goal
- Cook's Goal
- Cook's Greeting
- Cottage Dweller
- Cottage Resident
- Criminal Type
- Criminal Type
- Crypt Occupant
- Cult Leader
- Cultist Connections
- Cultist Goal
- Cultist Mannerism
- Cultist Physical Trait
- Cultist Role
- Cultist Zealotry
- Current Contemplation
- Current Mood
- Current Occupant
- Dark Elf Background
- Dark Elf Eyes
- Dark Elf Goal
- Dark Elf Hair
- Dark Elf Mannerisms
- Dark Elf Profession
- Druid Background
- Druid Goal
- Druid Mannerism
- Druidic Training
- Dwarf Background
- Dwarf Beard
- Dwarf Goal
- Ears
- Escape Encounters
- Expertise
- Explorer Origin
- Eye Color
- Eyes
- Face Details
- Facial Feature
- Facial Features
- Facial Trait
- Facial Trait
- Faerie Identity
- Faith Stance
- Familiar Personality
- Famous Figure
- Fans
- Favorite Victims
- Feared Races
- Feared Races
- Fiendish Appendages
- Fiendish Eyes
- Fiendish Face
- Fiendish Physique
- Fiendish Skin
- Fiendish Status
- Fiendish Weakness
- Fisherman's Feature
- Flaw Visibility
- Flawed Beauty
- Follower Background
- Follower Immediate Goal
- Follower Long-Term Goal
- Fool Background
- Fool Gimmick
- Fool Goal
- Forager Origin
- Former Cabin Resident
- Gang Boss
- Gang Boss
- Gangmember Goal
- Gangmember Motivation
- Gangmember Tattoo
- Gangmember Trait
- Gladiator Background
- Goblin Skill
- Grave Occupant
- Grave Occupant
- Graverobber Type
- Greatest Champion
- Guard Background
- Guard Background
- Guard Face Trait
- Guard Facial Trait
- Guard Goal
- Guard Motivation
- Guard Motivation
- Guard Motivation
- Guard Trait
- Guard Trait
- Guide Background
- Guide Goal
- Guild Leader
- Hair
- Handler Goal
- Handler Trait
- Hands
- Harlot Background
- Harlot Goal
- Harlot Talent
- Healer Goal
- Healer Mannerism
- Healer Profession
- Height
- High Elf Eyes
- High Elf Goal
- High Elf Hair
- High Elf Identity
- High Elf Mannerisms
- High Elf Profession
- Horde Chief
- Horsemaster Background
- House Head
- Human Sacrifice
- Humanoid Facial Feature
- Humanoid Quirks
- Hunter's Training
- Huntsman Background
- Individual Pirate Goal
- Investigator Background
- Investigator Face Trait
- Investigator Knowledge
- Investigator Motivation
- Jailer Background
- Jailer Background
- Jailer Concern
- Jailer Concern
- Jailer Goal
- Jailer Goal
- Jewelry
- Kennelmaster Goal
- Killer Background
- Killer Quirk
- Killer Victims
- Knight Background
- Knight Personality & Background
- Knightly Oath
- Knightly Values
- Law Official Type
- Lizardfolk Role
- Lore Keepers
- Lycanthrope Humanoid Background
- Maid Background
- Maid Goal
- Maid Trait
- Mannerism
- Mapmaker Origin
- Mark of Beauty
- Martial Arts Style
- Meditation Practice
- Merchant Background
- Merchant Trait
- Messenger Origin
- Mine Diggers
- Mine Laborers
- Miner Goal
- Miner Origin
- Miner Trait
- Monastery Encounters
- Monk Attire
- Monk Expertise
- Monk Goal
- Monk Job
- Motivation
- Mountain Encounter
- Mouth
- Mutilation Target
- NPC Flaws
- Necromancer Persona
- Noble Appearance
- Noble Background
- Noble Goal
- Noble Respect
- Noble Trait
- Noble Type
- Nobleman
- Nobleman Background
- Noblewoman
- Noblewoman Background
- Nose
- Orc Appearance
- Orc Motivation
- Orc Skill
- Outlaw Goal
- Outlaw Leader
- Outlaw Recruits
- Outlaw Trait
- Outlaw Victims and Foils
- Owner Background
- Pack Leader
- Peacetime Encounters
- Personal Tragedy
- Physical Trait
- Physical Trait
- Physical Trait
- Pirate Captain
- Pirate Style
- Pirate Tattoo
- Pirate Trait
- Poor Member Type
- Preferred Prey
- Prejudice
- Priest
- Priest Mannerisms
- Priest Type
- Priest Vocation
- Priestess
- Prison Builder
- Prisoner Appearance
- Prisoner Crime
- Prisoner Crime
- Prisoner Outlook
- Prisoner Trait
- Prisoner Treatment
- Professional Bias
- Proprietor Background
- Proprietor Work
- Prospector Origin
- Quartermaster Background
- Racial Bias
- Retainer Background
- Retainer Background
- Retainer Facial Trait
- Retainer Goal
- Retainer Motivation
- Retainer Trait
- Rogue
- Ruin Inhabitant
- Ruins Residents
- Sailor's Tattoo
- Scar
- Scout Background
- Scout Goal
- Scout Origin
- Seer Type
- Sellsword Background
- Sellsword Motivation
- Servant Background
- Servant Goal
- Servant Trait
- Server Greeting
- Shopkeeper Attitude
- Siege Encounters
- Slave Origin
- Smith Background
- Smith Goal
- Smith Type
- Smuggling Patron
- Social Class Bias
- Social Deviant Bias
- Soldier Background
- Soldier Face Trait
- Soldier Facial Trait
- Soldier Motivation
- Soldier Motivation
- Soldier Origin
- Soldier Training
- Spy Origin
- Stable Hand Background
- Steward Background
- Stilt/Tree House Inhabitant
- Stone House Builder
- Stone House Builder
- Stone House Builder
- Stress Response
- Tattoo
- Tavern Patrons
- Teaching Style
- Temple Encounters
- Tent Inhabitant
- Tent Inhabitant
- Tent Inhabitant
- Thief Apparel
- Thief Background
- Thief Mannerisms
- Thief Operating Style
- Thief Trait
- Thief's Victims
- Thug's Tattoo
- Tomb Haunting
- Tomb Haunting
- Tomb Haunting
- Tomb Visitors
- Torturer Background
- Torturer Goal
- Traveler Background
- Traveler Immediate Goal
- Traveler Long-Term Goal
- Traveler Type
- Treasure Hunter Origin
- Tree Dweller
- Treefolk Identity
- Troop Commander
- Tutor Background
- Undead Background
- Unusual Fishing Technique
- Vampire Alias
- Vampire Background
- Vampire Favorite Victims
- Vampire Personality
- Vampire Quirk
- Vampire Skills
- Warrior
- Warrior Skills
- Watch Captain
- Watchtower Occupant
- Wealthy Member Type
- Witch
- Witch Background
- Witch Physical Trait
- Witch Services
- Witch Training
- Wizard
- Wood Elf Eyes
- Wood Elf Goal
- Wood Elf Hair
- Wood Elf Mannerisms
- Wood Elf Profession
- Work Style
- Work Style
- Young Common Woman
Single Rolls:
- 100 Fantasy Professions
- 50 Innkeeper Personalities
- Achievements and Deeds Table
- Arms Dealer Encounters Table
- Backgrounds for Characters Table
- Banking NPC Generator
- Character Archetypes Spanning Multiple Genres
- D100 Strange Monster Abilities
- D100 Unique Monsters and Their Quirks
- NPC Betrayal and Loyalty Motives
- NPC Friendships and Rivalries
- NPC Reactions to Party Members
- NPC Romantic Entanglements
- Names for An Ageless Guardian
- Names for Female, Charismatic, Ruthless Pirates
- Quest Giver
- Secret Connections Between NPCs
- d10 NPCs Afflicted by a Curse
- d100 Tavern Patron Descriptions
- d20 NPC Quirks and Habits
- d20 Sci-Fi Character Backstories
Single Rolls:
- Additional Possession
- Alchemist Possession
- Alternative Currency
- Alternative Payment
- Ammunition Detail
- Archer Possession
- Armor
- Armor Condition
- Armor Quality
- Armor Symbol
- Armor Type
- Armor and Apparel
- Armorer Possession
- Artisan Possession
- Assassin Possession
- Assassin Weapon
- Assassin Weapon
- Bard Apparel
- Beast Adornments
- Beast Pieces
- Beast Tattoo
- Beast Tattoos
- Bowyer Possession
- Brand Type
- Burnt Offering Type
- Captain Possession
- Captain's Possession
- Caravan Commodities
- Carved Hilt Material
- Carved Hilt Material
- Champion Reward
- Chaplain Possession
- Clan Symbols
- Clan Weaponry
- Cloth Type
- Commander Possession
- Common Gems
- Company Armor
- Company Weapons
- Cook's Possession
- Criminal Possession
- Cultist Apparel
- Cultist Gear
- Cultist Possession
- Cure and Treatment
- Dark Elf Possession
- Dark Elf Possessions
- Death Symbols
- Death Symbols
- Death Symbols
- Death Symbols
- Door Metal
- Drug Type
- Drug Types
- Drug Types
- Druid Apparel
- Druid Possessions
- Druid Weapon
- Dwarf Possession
- Faerie Equipment
- Faerie Musical Instrument
- Feared Colors
- Fey Bird Feathers
- Fiendish Combat Style
- Fisherman's Tattoo
- Fishing Gear
- Flower Type
- Gallery Type
- Gang Weapons
- Gangmember Possession
- Gemstone Type
- Goblin Weapon
- Grave Covering
- Graverobber Equipment
- Guard Possession
- Guard Possession
- Guard Possession
- Guard Sculpture
- Guard Uniform Condition
- Guide Possession
- Guild Weapons
- Handkerchief Type
- Handkerchief Type
- Handler Possession
- Haunted Objects
- Healer Possessions
- Heavenly Symbols
- Heavenly Symbols
- Heraldic Armor
- Heraldic Weapon
- High Elf Equipment
- High Elf Possessions
- Hilt Material
- Hilt Material
- Hilt Material
- Holy Symbol Type
- Horde Symbol
- Hull Markings
- Hunter's Weapon
- Instrument
- Instrument History
- Investigator Possession
- Item or Object
- Jailer Possession
- Jailer Possession
- Key Type
- Key Type
- Killer Apparel
- Killer Possession
- Killer Weapons
- Knight Possession
- Knight Weapons
- Law Official Possession
- Lizardfolk Equipment
- Loot Score
- Lucky Charm
- Lucky Charm
- Maritime Tattoo
- Merchant Possession
- Metal Door Type
- Metal Type
- Mine Target
- Mined Materials
- Miner Possession
- Monk Possession
- Necromancer Equipment
- Noble Possession
- Noble Possession
- Nobleman Possession
- Noblewoman Possession
- Notable Possession
- Ocean Junk
- Ocean Junk
- Orc Armor
- Orc Tattoo
- Orc Weapon
- Outlaw Colors
- Outlaw Possession
- Outlaw Symbol
- Outlaw Weapons
- Owner's Possession
- Pirate Banner
- Pirate Drink
- Pirate Possession
- Pirate Ship Type
- Pirate Weapons
- Plant Adornments
- Plant Pieces
- Pocket Contents
- Priest Apparel
- Priest Possession
- Priest Possessions
- Primary Weapon
- Prison Features
- Quartermaster Currency
- Rare Metals
- Rare Mountain Metals
- Sailor Tattoo
- Scout Possession
- Sculpted Beast
- Sculpted Beasts
- Secondary Weapon
- Seer Possession
- Sellsword Armor
- Sellsword Weapon
- Server Possession
- Ship Condition
- Ship Masthead
- Slave Tattoo
- Smith Possession
- Smith Possession
- Soldier Possession
- Soldier Possession
- Special Possession
- Strength Symbols
- Strength Symbols
- Strength Symbols
- Supply Type
- Thief Possession
- Thief Weapons
- Thug Tattoo
- Torturer Possession
- Trade Currency
- Treefolk Equipment
- Uncommon Monk Weapons
- Unique Possession
- Unusual Weapon Materials
- Unusual Weapon Type
- Vampire Apparel
- Warrior Armor
- Watch Armor and Uniforms
- Watch Weapons
- Weapon
- Weapon Symbol
- Weapon Tattoos
- Weapon Type
- Weapons and Tricks
- Wild Bird Feathers
- Wood Elf Possessions
- Diseases: Bring Out Your Dead
- Diseases: Bring Out Your Dead
- Earth/Mother Goddess
- God of Craft/Knowledge
- God of Darkness/Secrets
- God of Death/Evil
- God of Storms/Sea
- God of the Sun/Sky
- Goddess of Love/Fertility
- Goddess of the Harvest/Seasons
- Goddess of the Hunt/Woodlands
- Goddess of the Moon/Magic
- Haunted Forests: Forest Variant
- Quick Pantheons: Gods and Goddesses in Five minutes or Less
- Random Arena Event
- The God of War/Tyrant God
- The Trickster/Messenger God
Single Rolls:
- Aberrant Goal
- Acts of Violence
- Alchemist Goal
- Assassin Goal
- Assassin Goal
- Assassin Rumored Hit
- Assassin Rumored Mark
- Attack Timing
- Bard Goal
- Boss History
- Brain Symptoms
- Breaking the Curse
- Brothel Reputation
- Captain's Concerns
- Captain's Goal
- Castle Secrets
- Cause of Death
- Celestial Goal
- Chest Symptoms
- Clan Goals
- Coma Duration
- Combat Tactics
- Combat Tactics
- Combat Tactics
- Commander Concern
- Commander Goal
- Common Symptoms
- Complications and Fatality
- Craft God Dominion
- Craft God Tenets
- Craft God Titles
- Crime Scene
- Criminal Goal
- Cult Goals
- Cult Rituals
- Cultist Goal
- Current Contract
- Current Raid Plans
- Current Threats
- Cursed Purpose
- Dark Elf Goal
- Darkness God Dominion
- Darkness God Tenets
- Darkness God Titles
- Death God Dominion
- Death God Tenets
- Death God Titles
- Demonic Goal
- Desert Hazards
- Disease Exposure
- Disease Progression
- Dungeon Danger
- Dungeon Secret
- Ear and Throat Symptoms
- Earth Goddess Dominion
- Earth Goddess Tenets
- Earth Goddess Titles
- Escape Encounters
- Event
- Execution Method
- Eye Symptoms
- Faerie Goal
- Favorite Prey
- Feared Phenomena
- Fey Goal
- Fiendish Goal
- Fiendish Torments
- Fire Beast Goal
- Fisherman's Goal
- Gang Goals
- Gang Goals
- Graverobber Goal
- Guild Attack Style
- Guild Goals
- Guild Restrictions
- Harvest Goddess Dominion
- Harvest Goddess Tenets
- Harvest Goddess Titles
- Head and Nose Symptoms
- Hideout Access
- High Elf Goal
- Historical Event
- Historical Event
- House Goals
- House Secret
- Humanoid Combat Tactics
- Hunt Goddess Dominion
- Hunt Goddess Tenets
- Hunt Goddess Titles
- Hunter's Goal
- Illicit Affairs
- Illicit Affairs
- Incubation Period
- Infernal Goal
- Jungle Encounters
- Killer Goals
- Killer Limits
- Killer Methods
- Killer Timing
- Law Official Goal
- Legendary Reputation
- Limb Symptoms
- Lizardfolk Goal
- Love Goddess Dominion
- Love Goddess Tenets
- Love Goddess Titles
- Main Event
- Major Guild Quest
- Major Quest
- Merchant Goal
- Minor Guild Quest
- Minor Quest
- Moon Goddess Dominion
- Moon Goddess Tenets
- Moon Goddess Titles
- Mouth Symptoms
- Necromancer Goal
- Noble Goal
- Nobleman Goal
- Noblewoman Goal
- Outlaw Band Goals
- Owner's Goal
- Pack Goals
- Pirate Crew Goals
- Poaching Purpose
- Priest Goal
- Priest Goal
- Primary Business
- Prison Secret
- Proprietor Concern
- Quartermaster Goal
- Rare Symptoms
- Reason for Popularity
- Reason for the Games
- Recent Rumors
- Recent Tale Location
- Ruin Creator
- Sea Beast Goal
- Sea God Dominion
- Sea God Tenets
- Sea God Titles
- Secret Lore
- Seer Goal
- Server Goal
- Sex Organ Symptoms
- Sexual Rituals
- Shadow Goal
- Shadow Hazards
- Shopkeeper Goal
- Skin Symptoms
- Smith Goal
- Song Subject
- Standard Guild Quest
- Standard Quest
- Steward Goal
- Stomach Symptoms
- Storm Beast Goal
- Strategic Purpose
- Sun God Dominion
- Sun God Tenets
- Sun God Titles
- Temple Patron
- Thief Goal
- Thief Modus Operandi
- Thief Odd Jobs
- Tomb Secret
- Traveler Goal
- Treatment Response Time
- Treefolk Goal
- Trickster God Dominion
- Trickster God Tenets
- Trickster God Titles
- Undead Beast Goal
- Vampire Amusement
- Vampire Fears
- Vampire Feeding Limits
- Vampire Goals
- Visitor Motivation
- Volcanic Hazards
- War God Dominion
- War God Tenets
- War God Titles
- Winter Beast Goal
- Witch Goal
- Arena Games
- Brothels: What’ll It Be, Sailor?
- Castle Details
- Castle Dungeon
- Castle Encounters
- Castle Interior
- Dockside Tavern
- Enchanted Forest
- Enchanted Forests: Forest Variant
- Fishing: The Daily Catch
- Merchant Caravan
- Merchant Caravans: Overland Shipping
- Military Camp
- Military Camps: Boots on the Ground...
- Mine
- Mines: We Dig, Dig, Dig...
- Monasteries: Discipline, Strength, and Wisdom...
- Monastery
- Prison
- Quick City-Building: Minimal Urban Planning
- Random Castle Generator
- Random Dockside Taverns: What Do You Do With A Drunken Sailor?
- Random Prisons: But, I Swear, I’m Innocent!
- Temple
- Temples: Kneel Before the Gods
Single Rolls:
- Access Difficulty
- Architecture Street Names
- Arena Structure
- Atmospheric Features
- Barkeep Special Services
- Bedroom Quality
- Boundary Street Names
- Brothel Class
- Brothel Location
- Brothel Name (Prefix)
- Brothel Name (Suffix)
- Brothel Quality
- Building Function
- Camp Landmarks
- Camp Morale
- Camp Tent Function
- Caravan Morale
- Castle Age
- Castle Chamber
- Castle Condition
- Castle Location
- Castle Reputation
- Cell Condition
- Ceremony Street Names
- City Culture
- City Defenses
- City District
- City Geography
- City Landmark
- Crowd Attitude
- Crowd Makeup
- Cult Shrine Location
- Direction Street Names
- Dungeon Cells
- Dungeon Condition
- Dungeon Features
- Dungeon Location
- Dungeon Origin
- Dungeon Reputation
- Dungeon Room
- Dungeon Structure
- Elevation Street Names
- Excavation Methods
- Fishing Spot
- Flower Street Names
- Food/Farm Street Names
- Forest Distinguishing Landmark
- Forest Feature
- Forest Interesting Location
- Forge Type
- Fortified Rural Terrain
- Fortified Wilderness Terrain
- Gang Hideout
- Gate Street Names
- Guild Headquarters
- Guild Headquarters
- Guild Headquarters
- Hidden Rural Terrain
- Hidden Wilderness Terrain
- History Street Names
- Home Waters
- House Colors
- House Symbol
- Inner Keep Defenses
- Interesting Location
- Interesting Location
- Interesting Location
- Interior Walls
- Killer Home Base
- Lair Structure
- Law Enforcement
- Local Resources
- Lycanthrope Residence
- Maritime Street Names
- Martial Street Names
- Memorial Type
- Mine Entrance
- Mine Landmarks
- Mine Layout
- Mine Reputation
- Monastery Ceilings
- Monastery Decor
- Monastery Features
- Monastery Reputation
- Monastery Structure
- Monument Type
- Nature Street Names
- Noble Residence
- Noteworthy Features
- Outer Defenses
- Outlaw Hideout
- Pirate Hideout
- Polygonal Sides
- Prison Age
- Prison Cells and Pits
- Prison Defenses
- Prison Floorplan
- Prison Location
- Prison Reputation
- Prison Rooms
- Recent Job Locations
- Room Availability
- Room Features
- Room Furnishings
- Room Quality
- Royal Street Names
- Ruins Creator
- Scenic Street Names
- Settled Place
- Siege Capacity
- Sleeping Arrangements
- Social Integration
- Specialized Entertainment
- Squalid Street Names
- Steward's Concern
- Street Names
- Tavern Bar Material
- Tavern Decor
- Tavern Entertainment
- Tavern Location
- Tavern Name: The [Adjective] [Maritime Creature]
- Tavern Name: The [Nautical Adjective] [Maritime Element]
- Tavern Name: The [Proprietor]'s [Establishment]
- Tavern Size
- Tavern Structure
- Temple Ceilings
- Temple Complex Structure
- Temple Dedicatee
- Temple Entrance
- Temple Features
- Temple Interior Walls
- Temple Layout
- Temple Reputation
- Temple Room Purpose
- Temple Structure Material
- Trade Street Names
- Transport Method
- Tree Street Names
- Vampire Lair
- Watch Headquarters
- Water Street Names
- Wealth Street Names
- Where the Song Is Sung
- Witch Lair
- Workshop Type
- Cavern Exploration Generator
- Deserts: Across the Wasteland
- Flame-Scorched Deserts: Desert Variant
- Haunted Forest
- Hunting Catch by Terrain
- Hunting: Gone A-Hunting
- Jungle
- Jungles: We've Got Fun and Games!
- Mountains: To the Top of the Peak!
- Random Caverns: Into the Dark...
- Shadow-Touched Deserts: Desert Variant
Single Rolls:
- Access Difficulty
- Atmospheric Feature
- Atmospheric Features
- Atmospheric Features
- Atmospheric Features
- Beast Cry
- Cave Ceiling
- Cave Contents
- Cave Entrance
- Cave Walls
- Cavern Features
- Cavern Hazards
- Cavern Landmark
- Celestial Symbol
- Desert Climate
- Desert Climate
- Desert Climate
- Disease Geography
- Distant Mountain Sounds
- Distant Sounds
- Distinguishing Landmark
- Distinguishing Landmark
- Flower Color
- Flower Shape
- Ground Composition
- Ground Composition
- Ground Composition
- Heraldic Celestial Body
- Heraldic Plant
- Hole or Burrow Contents
- House Lands
- Interesting Location
- Interesting Location
- Jungle Feature
- Lair Location
- Landmark
- Landmark
- Landmark
- Landscape Type
- Landscape Type
- Landscape Type
- Mine Hazards
- Monastery Location
- Mountain Feature
- Mountain Hazards
- Mountain Landmark
- Mountain Location
- Plant Symbol
- Preferred Territory
- Terrain Concealment
- Terrain Hiding Spot
- Vampire Gravedirt Origin
- Vampire Hunting Time
- Vegetation Concealment
- Vegetation Hiding Spot
- Wild Location