How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
Over the next couple months, Final Parsec will be creating a tower defense style game. Follow along as we build from the ground up to a game intended for the web and Android devices.
This tutorial will demonstrate how to create a grid without using Unity GameObjects. By eliminating the overhead of multiple GameObjects, we can increase performance. The grid we're building here will be a vital piece of infrastructure as enemies will walk across it, turrets will be placed on it, and it will handle user interaction in various ways.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
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Learn how to create Random Tables and combine them into Batch Rolls to generate multiple results with a single click. This guide shows you how to build tables, add entries manually, in bulk, or with AI assistance, and reuse them to quickly generate NPCs, locations, encounters, and more.
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