How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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The sixth video tutorial of a series which takes you through the process of building a tower defense game.
This video demonstrates how to build an in game options menu. I provide a discussion on the usage of NGUI and future changes to building user interfaces in upcoming versions of Unity.
We also showcase some of the enhancements we've made since previous videos: turret upgrades, special effects, and environment changes.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
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This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
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