Assassins’ Guilds: Killers-for-Hire

re-roll arrow re-roll arrow
d20 re-roll icon

More Tables By

profile image
Assassins’ Guilds: Killers-for-Hire
31
Brothels: What’ll It Be, Sailor?
17
Cavern Exploration Generator
9
Crafting Guilds: Hire a Professional
18
Cults: Bow Down to the Lord of What?
16
Dark Elf
3
Deserts: Across the Wasteland
23
Diseases: Bring Out Your Dead
14
Druids: Wild Beasts and Spicy Herbs
17
Elves: Immortal, Graceful, and Magical
18
Enchanted Forests: Forest Variant
19
Fantastic Beasts: Beasts of Legend and Magic
23
Fantastic Beasts: Beasts of Other Realms
24
Fiends: Your Soul or Your Life?
13
Fishing: The Daily Catch
20
Flame-Scorched Deserts: Desert Variant
23
Goblin Gangs: We're the Bad Guys!
16
Haunted Forests: Forest Variant
19
Hunting: Gone A-Hunting
14
Jungles: We've Got Fun and Games!
20
Knights: Sworn Swords
14
Lycanthropes: Beware the Full Moon
15
Mercenary Troops: Gold for Blood
15
Merchant Caravans: Overland Shipping
28
Merchant Guilds: We Have What You Need...
16
Military Camps: Boots on the Ground...
28
Military Companies: We Have Met The Enemy...
13
Mines: We Dig, Dig, Dig...
20
Monasteries: Discipline, Strength, and Wisdom...
21
Mountains: To the Top of the Peak!
17
Noble Houses: Power Players in the Great Game
17
NPC Appearance, Personality, Faith, and Flaws
20
Orkish Clans: Fear the Pike Horde!
20
Outlaw Bands: Criminals on the Fringes
18
Pirate Crews: Terror and Plunder
18
Quick City-Building: Minimal Urban Planning
12
Quick Pantheons: Gods and Goddesses in Five minutes or Less
36
Random Arena Event
17
Random Bards: Songs and Shenanigans
13
Random Castle Generator
91
Random Dockside Taverns: What Do You Do With A Drunken Sailor?
23
Random Prisons: But, I Swear, I’m Innocent!
21
Restless Undead: Walking Bones and Wandering Spirits
11
Savage Hordes: The Barbarians Are Coming!
16
Serial Killers: "I Was Born With The Devil In Me..."
12
Shadow-Touched Deserts: Desert Variant
23
Temples: Kneel Before the Gods
16
Thieves: Hold On To Your Purse...
13
Tombs: Who Goes There?
13
Townsfolk: Who Are the People in Your Neighborhood?
26
Urban Gangs: The Black Heart of the City
18
Vampires: Hungry for Blood
16
Watchmen: To Serve and Protect
18
Witches: I’ll Get You, My Pretty!
13

Featured Generators

Included Tables & Entries

Assassins’ Guilds: Killers-for-Hire Generator · 31 tables
Guild Symbol Inside Assassins’ Guilds: Killers-for-Hire d12 table · 12 entries
  1. A skull.
  2. An eye.
  3. A flame.
  4. A dagger.
  5. A scythe.
  6. An arrow.
  7. A bat.
  8. A crow.
  9. A fish.
  10. A scorpion.
  11. A spider.
  12. A snake.
Execution Method Inside Assassins’ Guilds: Killers-for-Hire d20 table · 20 entries
  1. Ingested poison or allergic reaction.
  2. Exposure to deadly (but not highly contagious) disease.
  3. Contact poison applied to a weapon.
  4. Arrow/bolt from range.
  5. Knife in the chest or back.
  6. Multiple stab wounds.
  7. Slitting throats.
  8. Gutting or eviscerating.
  9. Flaying.
  10. Beheading.
  11. Strangulation.
  12. Hanging.
  13. Burying alive.
  14. Drowning.
  15. Boiling alive.
  16. Throwing off a roof.
  17. Acid (pouring or submersion).
  18. Fiery explosion.
  19. Burning alive.
  20. Feeding to animals.
Guild Weapons Inside Assassins’ Guilds: Killers-for-Hire d12 table · 12 entries
  1. Poisoned daggers and shortswords.
  2. Throwing knives.
  3. Over-sized daggers.
  4. Serrated daggers.
  5. Daggers and crossbows.
  6. Axes and knives.
  7. Bows and arrows.
  8. Shortswords and crossbows.
  9. Sickles and scythes.
  10. Garrotes and daggers.
  11. Exotic blades and blowguns.
  12. Bolas and poisoned projectiles.
Guild Headquarters Inside Assassins’ Guilds: Killers-for-Hire d12 table · 12 entries
  1. The residence of the leader or a senior guildmember.
  2. An artisan's shop or guildhall.
  3. A merchant's office.
  4. A tavern.
  5. A brothel.
  6. A warehouse or shipyard.
  7. A temple complex.
  8. The city's sewers.
  9. The town hall.
  10. An abandoned guildhall or warehouse.
  11. An armory or barracks.
  12. The residence of a wealthy individual or prominent citizen.
Attack Timing Inside Assassins’ Guilds: Killers-for-Hire d8 table · 8 entries
  1. At sunrise.
  2. High noon.
  3. At sunset.
  4. After dark.
  5. At midnight.
  6. After midnight.
  7. In the wee hours.
  8. Before sunrise.
Guild Attack Style Inside Assassins’ Guilds: Killers-for-Hire d8 table · 8 entries
  1. Hit-and-run tactics.
  2. Ambush tactics.
  3. Diversionary tactics.
  4. A precisely planned attack strategy.
  5. A well-planned escape strategy.
  6. The element of surprise.
  7. Announcing their presence.
  8. No thought of escape.
Guild Knowledge Inside Assassins’ Guilds: Killers-for-Hire d6 table · 6 entries
  1. Very few other guildmembers.
  2. Several other guildmembers.
  3. The details of the guild’s organization.
  4. Nothing about the guild’s leadership.
  5. The names of the guild’s leaders, though they’ve never met any of them.
  6. One of the guild’s leading members and no other guildmembers.
Guild Operating Style Inside Assassins’ Guilds: Killers-for-Hire d6 table · 6 entries
  1. Alone.
  2. In pairs.
  3. In small groups.
  4. By infiltrating an organization.
  5. By impersonating a specific individual.
  6. In plain sight.
Guild Leader Inside Assassins’ Guilds: Killers-for-Hire d12 table · 12 entries
  1. A dangerous megalomaniac.
  2. A charismatic demagogue.
  3. A mysterious foreigner.
  4. A talented thief.
  5. A well-known public figure.
  6. A ruthless killer.
  7. A femme fatale.
  8. A charming rogue.
  9. A dashing swashbuckler.
  10. A brutish thug.
  11. A religious fanatic.
  12. A veteran soldier.
Guild Goals Inside Assassins’ Guilds: Killers-for-Hire d6 table · 6 entries
  1. Expanding the client base.
  2. Corrupting and influencing the politics of the city or region.
  3. Eliminating a rival assassins’ guild in the same city or region.
  4. Eliminating a rival assassins’ guild in a foreign city or region.
  5. Intimidating the masses.
  6. Instigating rebellion among the masses.
Guild Restrictions Inside Assassins’ Guilds: Killers-for-Hire d8 table · 8 entries
  1. Women.
  2. Young children.
  3. Nobles and prominent citizens.
  4. Priests and monks.
  5. Peasants and poor folk.
  6. Foreigners and travelers.
  7. Members of the client’s family.
  8. Fellow criminals.
Guild Reputation Inside Assassins’ Guilds: Killers-for-Hire d12 table · 12 entries
  1. Fishermen and sailors.
  2. Beggars and orphans.
  3. Merchants and moneychangers.
  4. Nobles and rulers.
  5. Politicians and magistrates.
  6. Guards and sheriffs.
  7. Soldiers and warriors.
  8. Thieves and criminals.
  9. Servants and slaves.
  10. Priests and sages.
  11. Women and children.
  12. Other assassins.
Poisons Inside Assassins’ Guilds: Killers-for-Hire Generator · 6 tables
Poison Effect Inside Assassins’ Guilds: Killers-for-Hire / Poisons d20 table · 20 entries
  1. Wounds to bleed more profusely.
  2. A splitting headache.
  3. Aches all over the body.
  4. Infection in and near open wounds.
  5. Fever and chills.
  6. Airway constriction or shortness of breath.
  7. Excess mucus production, making breathing difficult.
  8. Blurry vision or blindness.
  9. A painful rash.
  10. Itchy hives.
  11. Loss of coordination and/or impaired walking.
  12. Weakness in limbs and/or exhaustion.
  13. Nausea and/or indigestion.
  14. Vomiting and/or diarrhea.
  15. Drowsiness and/or loss of consciousness.
  16. Memory loss.
  17. Inability to focus and/or to think clearly.
  18. Nightmares and/or hallucinations.
  19. Paranoia and/or insomnia.
  20. Impotence, infertility, or miscarriage.
Poison Consistency and Color Inside Assassins’ Guilds: Killers-for-Hire / Poisons d12 table · 12 entries
  1. A thick paste, Pale green.
  2. A thin paste, Dark green.
  3. A flaky powder, Blue green.
  4. A fluffy powder, Olive green.
  5. Made of fine crystals, Yellow.
  6. Made of coarse crystals, Red.
  7. A pungent potion, White.
  8. A fragrant potion, Grey.
  9. An odorless potion, Brown.
  10. A foul-smelling potion, Black.
  11. An oily liquid, Blue.
  12. A thick, gloopy liquid, Violet.
Poison Main Ingredient Inside Assassins’ Guilds: Killers-for-Hire / Poisons d20 table · 20 entries
  1. A spider.
  2. A snake.
  3. A centipede or scorpion.
  4. A frog or lizard.
  5. A jellyfish or coral.
  6. A medusa or naga.
  7. An otyugh or ooze.
  8. A drider or ettercap.
  9. A basilisk or cockatrice.
  10. A demon or devil.
  11. A flower.
  12. A fruit.
  13. A mold.
  14. A leaf.
  15. A grass.
  16. Mushrooms.
  17. A root.
  18. A seed.
  19. A tree bark.
  20. A mineral.
Poison Preparation Inside Assassins’ Guilds: Killers-for-Hire / Poisons d8 table · 8 entries
  1. Boiling slowly.
  2. Boiling rapidly.
  3. Brining.
  4. Burning.
  5. Desiccating.
  6. Fermenting.
  7. Roasting.
  8. Smoking.
Poison Potency Inside Assassins’ Guilds: Killers-for-Hire / Poisons d6 table · 6 entries
  1. Ingested with food.
  2. Ingested with alcohol.
  3. Inhaled deeply.
  4. Spread over a large area of the skin.
  5. Applied to a weapon that pierces the flesh.
  6. Applied to a weapon that slashes the flesh.
Poison Antidote Inside Assassins’ Guilds: Killers-for-Hire / Poisons d6 table · 6 entries
  1. A simple herbal remedy.
  2. A complex herbal potion or salve.
  3. A widely available healing potion or balm.
  4. An intricate alchemical concoction.
  5. No known earthly substances.
  6. Rare and powerful magic.
Guild Assassin Inside Assassins’ Guilds: Killers-for-Hire Generator · 4 tables
Assassin Trait Inside Assassins’ Guilds: Killers-for-Hire / Guild Assassin d6 table · 6 entries
  1. A flashy earring.
  2. A scar on the face.
  3. A scar on the forearm.
  4. A bent and broken nose.
  5. A high-pitched laugh.
  6. Neatly trimmed mustaches.
Assassin Apparel Inside Assassins’ Guilds: Killers-for-Hire / Guild Assassin d6 table · 6 entries
  1. Shiny leather boots.
  2. A wide-brimmed hat.
  3. A gold signet ring.
  4. A dagger in each boot.
  5. A mask covering the face.
  6. Low-cut shirt.
Assassin Weapon Inside Assassins’ Guilds: Killers-for-Hire / Guild Assassin d12 table · 12 entries
  1. A blade with a gem embedded in the pommel.
  2. A blade with soft leather tassels dangling from the pommel.
  3. A blade with a carved hilt See supplementary table: Carved Hilt Material
  4. A blade with a gently curved hilt.
  5. A blade with beasts sculpted into the steel of the guard See supplementary table: Guard Beast Motif
  6. A blade made of blackened steel.
  7. A highly polished blade.
  8. A blade with runes carved into it.
  9. Arrows/bolts tipped with black steel.
  10. Arrows/bolts with bronzed tips.
  11. Arrows/bolts fletched with crow feathers.
  12. Arrows/bolts fletched with peacock feathers.
Assassin Goal Inside Assassins’ Guilds: Killers-for-Hire / Guild Assassin d12 table · 12 entries
  1. Accomplices to help complete a job.
  2. Revenge against a rival assassin.
  3. To impress the guild’s leadership.
  4. Extra muscle for a tough assignment.
  5. Rumors that may score a new client.
  6. Word from a missing guild contact.
  7. Someone to frame up for a murder.
  8. Revenge after being double-crossed.
  9. To undermine the guild’s leadership.
  10. A rowdy evening of carousing.
  11. Murderers with guildmember potential.
  12. Help finding a killer who is undercutting the guild.
Individual Assassin Inside Assassins’ Guilds: Killers-for-Hire Generator · 9 tables
Assassin Background Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d12 table · 12 entries
  1. A veteran hitman.
  2. A desperate footpad.
  3. A reckless fortune seeker.
  4. A well-known slayer.
  5. A brash, young fool.
  6. A student of the craft.
  7. A charismatic butcher.
  8. A mysterious foreigner.
  9. A femme fatale.
  10. A charming rogue.
  11. A dashing swashbuckler.
  12. A brutish thug.
Assassin Trait Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d20 table · 20 entries
  1. A scar on the forearm.
  2. A scar on the face.
  3. A high-pitched laugh.
  4. A long, hooked nose.
  5. A dangerous look in the eye.
  6. A cheerful smile.
  7. A cold stare.
  8. An agile step.
  9. A low-cut shirt.
  10. A bent, broken nose.
  11. A cute little button nose.
  12. A scar below the left eye.
  13. Pockmarked cheeks.
  14. High cheek bones.
  15. A pointy chin.
  16. A thug's tattoo See supplementary table: Thug Tattoo
  17. A sailor's tattoo See supplementary table: Sailor Tattoo
  18. An open shirt and a very hairy chest.
  19. A five o'clock shadow.
  20. A neatly trimmed mustache.
Assassin Apparel Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d20 table · 20 entries
  1. A flashy earring.
  2. Shiny leather boots.
  3. A gold signet ring.
  4. A dagger in each boot.
  5. A mask covering the face.
  6. A wide-brimmed hat.
  7. A cloak with a dark hood.
  8. A black traveler's cloak.
  9. A bandolier containing vials of poison.
  10. A quiver full of arrows/bolts.
  11. A dark red cape.
  12. Boots with golden buckles.
  13. A leather baldric.
  14. A handkerchief tied over the head.
  15. A small silver chain around the neck.
  16. A long dark ponytail.
  17. Luscious brown curls.
  18. A ruffled shirt.
  19. A black leather coat.
  20. A handkerchief in the breast pocket.
Assassin Goal Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d10 table · 10 entries
  1. Accomplices to help complete a job.
  2. Revenge against a rival assassin.
  3. An easy contract.
  4. Extra muscle for a tough assignment.
  5. Rumors that may lead to a new client.
  6. Word from a missing guild contact.
  7. Someone to frame up for a murder.
  8. Revenge against a double-crossing client.
  9. A big payday.
  10. A rowdy evening of carousing.
Assassin Weapon Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d10 table · 10 entries
  1. A blade with a gem embedded in the pommel.
  2. A blade with soft leather tassels dangling from the pommel.
  3. A blade with a carved hilt See supplementary table: Carved Hilt Material
  4. A blade with a gently curved hilt.
  5. A blade with beasts engraved in the guard See supplementary table: Engraved Beast
  6. A blade made of blackened steel.
  7. A highly polished blade.
  8. A blade with strange runes carved into it.
  9. A blade with a serrated edge.
  10. A curved, exotic blade.
Assassin Possession Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin table · 16 entries
  1. Several throwing knives.
  2. An array of poisons in stoppered vials.
  3. Several doses of a deadly poison.
  4. A blowgun with poisoned darts.
  5. An over-sized crossbow.
  6. Arrows or bolts See supplementary table: Ammunition Detail
  7. Some hemp rope and a silk handkerchief.
  8. A pocketbook of notes and maps.
  9. Climbing gear—pitons, hammer, and rope.
  10. A mask.
  11. The token of a love.
  12. Letters for blackmail.
  13. A lucky charm See supplementary table: Lucky Charm
  14. A flask filled with spirits.
  15. A wineskin.
  16. A little jar of mustache wax.
Assassin Work Style Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d6 table · 6 entries
  1. Alone.
  2. Alone, but with a contact’s knowledge.
  3. With a partner to provide extra muscle.
  4. With a partner to serve as a look-out.
  5. With a partner to create a diversion.
  6. Wearing a mask.
Assassin Rumored Hit Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d20 table · 20 entries
  1. Residential district.
  2. Workshop or guildhall.
  3. Merchant's office.
  4. Warehouse or shipyard.
  5. A temple complex.
  6. Abandoned warehouse.
  7. Noble’s residence.
  8. Library or university.
  9. Gatehouse or barracks.
  10. Market square.
  11. Inn.
  12. Brothel.
  13. Cemetery.
  14. Town hall.
  15. Palace.
  16. Bridge.
  17. Pub.
  18. Tavern.
  19. Docks.
  20. Bridge.
Assassin Rumored Mark Inside Assassins’ Guilds: Killers-for-Hire / Individual Assassin d10 table · 10 entries
  1. Lord or lady.
  2. King or queen.
  3. Prince or princess.
  4. Priest or priestess.
  5. Heretic or prophet.
  6. Merchant.
  7. Politician.
  8. Crime boss.
  9. Warlord.
  10. Sea captain.
Supplementary Tables · 8 tables
Ammunition Detail supplementary table · 5 entries
  1. Tipped with black steel.
  2. With bronzed tips.
  3. Fletched with crow feathers.
  4. Fletched with peacock feathers.
  5. Coated in poison.
Carved Hilt Material d6 supplementary table · 6 entries
  1. Ivory.
  2. Jade.
  3. Soapstone.
  4. Ebony.
  5. Mahogany.
  6. Oak.
Carved Hilt Material d6 supplementary table · 6 entries
  1. Ivory.
  2. Jade.
  3. Soapstone.
  4. Ebony.
  5. Mahogany.
  6. Oak.
Engraved Beast d6 supplementary table · 6 entries
  1. Dragons.
  2. Lions.
  3. Scorpions.
  4. Snakes.
  5. Spiders.
  6. Wolves.
Guard Beast Motif d6 supplementary table · 6 entries
  1. Dragons.
  2. Lions.
  3. Scorpions.
  4. Snakes.
  5. Spiders.
  6. Wolves.
Lucky Charm d4 supplementary table · 4 entries
  1. A rabbit's foot.
  2. A lucky coin.
  3. A horseshoe.
  4. A four-leafed clover.
Sailor Tattoo d6 supplementary table · 6 entries
  1. Anchor.
  2. Fish.
  3. Mermaid.
  4. Octopus.
  5. Shark.
  6. Whale.
Thug Tattoo d8 supplementary table · 8 entries
  1. Crossed bones.
  2. Dagger.
  3. Dragon.
  4. Eagle.
  5. Skull.
  6. Snake.
  7. Spider web.
  8. Thorns.