Escape Encounters

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Escape Encounters d12 table · 12 entries
  1. A snoozing guard or jailer.
  2. A pair of guards on patrol.
  3. A quartet of guards playing cards or dice on their break.
  4. A pack of trained hunting dogs commanded by a high-ranking guard who has been alerted of the escape attempt.
  5. An inquisitor on-site to interrogate another prisoner about an unrelated case.
  6. An ear-splitting shriek from a maidservant.
  7. A wide, well-lit yard that must be crossed with guards watching it from towers.
  8. A high wall directly in the path of escape.
  9. A barred window in the path of escape.
  10. The rat-infested kitchens.
  11. An imprisoned nobleman who offers to help if you help him escape.
  12. An imprisoned thief who is bent on revenge.