A relatively nearby city, where there is a severe mix-up with the shipments.
Entries
1:
The city gates, held up by a bureaucratic city official.
2:
The nearest village, where they're caught up in some small-town superstition.
3:
A relatively nearby city, where there is a severe mix-up with the shipments.
4:
The natural areas one would gather them, a chance to learn the roots of the trade.
5:
The stores of the city's banks, which must be paid off from their mortgage.
6:
Across the room where the party receives the quest (fetching is the easy part).
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