The bridge has been washed out, costing an extra day of travel unless a clever plan gets the party across.
Entries
There are sounds of screaming in the night, which turns out to be caused by an owl.
A small stream leads to a hidden pond with crystal clear water. Fishing is easy here, and swimming in the water gives 1d6 temporary hitpoints for the next 24 hours.
The party comes across a ramshackle hut in a small clearing. A friendly half-orc herbalist will trade, but not for coin.
The party comes across a cluster of ripe fruit trees. If they can manage the climb, they gain 1d4 days boost to their rations.
It rains heavily all day, slowing travel to half speed and obscuring vision. Disadvantage to perception checks.
The bridge has been washed out, costing an extra day of travel unless a clever plan gets the party across.
The party comes across a huge, hollowed tree stump that is covered in dense moss. Motes of light hover around the area. It is a Feywild crossing.
The party finds a cluster of plants that can be used for alchemy. (dc 10+character prof. 1d4+ int (medicine) mod ingredients)
A patch of razorvine blocks the path. (dmg 110)
Today's heat is nigh unbearable. For every two hours spent traveling, make a dc12 con save or gain one level of exhaustion. A short rest removes one level.
A natural bridge of thick vines and crumbling stone spans a wide valley. At the halfway point, make a dc12 dex saving throw or tumble to the treetops below.
A troupe of howler monkeys move through the trees above the party, following them. Speak with Animals reveals they are making poor jokes and throwing insults at the party.
A cluster of delicate vines bloom with exotic flowers. Touching them releases a cloud of pollen that disorients the party, causing them to become lost.
The undergrowth here has been crushed, a wide path of broken saplings and torn leaves implying something very large came through here recently.
Crumbling ruins choked by roots and vines stand ominously in the distance.
1d4 Giant millipedes peacefully munch on mushrooms and dead leaves. Stepping around them does not cause them to become aggressive.
The party can see a thin line of smoke in the distance. If followed, they find a wary, but not aggressive group of hunters. If given a gift of grain or bread they will point the party to a landmark with good hunting.
What appeared to be solid ground was, in fact, leaf-litter suspended on roots. Make a dc12 dex save or fall into a small tunnel system made by an unknown creature.
Ready to Roll Your Own?
Related Tables to Spark Your Imagination
- D100 Silly or Whimsical In-Game Events
- Cyberpunk Street Events
- D100 Fun Tavern or Festival Activities
- D100 Fun Downtime Activities for Adventurers
- D100 Fun Things to Do in a Fantasy Town
- d20 Encounters at Sea
- d10 Origins of a Powerful Curse
- 100 Adventure Threats
- 100 Plot Twists & Complications
- D100 Fun Things NPCs Might Be Doing