Unsaved Changes
Your roll is adrift.
Your customizations exist only in this browser. Save now to persist your table and share it with others.
50 Local Factions or Guilds
No public batch rolls yet.
Featured Generators
Assassins’ Guilds: Killers-for-Hire
31
Open
Brothels: What’ll It Be, Sailor?
17
Open
-
Harlot (Harlots)6 Open
Cavern Exploration Generator
9
Open
-
Random Caverns: Into the Dark... (Cavern Physical Details)9 Open
Coins: The Money of The Land
6
Open
Crafting Guilds: Hire a Professional
18
Open
Cults: Bow Down to the Lord of What?
16
Open
Dark Elf
3
Open
Deserts: Across the Wasteland
23
Open
Diseases: Bring Out Your Dead
14
Open
Druids: Wild Beasts and Spicy Herbs
17
Open
Elves: Immortal, Graceful, and Magical
18
Open
Enchanted Forests: Forest Variant
19
Open
Fantastic Beasts: Beasts of Legend and Magic
23
Open
Fantastic Beasts: Beasts of Other Realms
24
Open
Fiends: Your Soul or Your Life?
13
Open
Fishing: The Daily Catch
20
Open
Flame-Scorched Deserts: Desert Variant
23
Open
Folk Omens and Portents
16
Open
Goblin Gangs: We're the Bad Guys!
16
Open
Haunted Forests: Forest Variant
19
Open
Hunting: Gone A-Hunting
14
Open
Jungles: We've Got Fun and Games!
20
Open
Knights: Sworn Swords
14
Open
Lycanthropes: Beware the Full Moon
15
Open
Mercenary Troops: Gold for Blood
15
Open
Merchant Caravans: Overland Shipping
28
Open
Merchant Guilds: We Have What You Need...
16
Open
Military Camps: Boots on the Ground...
28
Open
Military Companies: We Have Met The Enemy...
13
Open
Mines: We Dig, Dig, Dig...
20
Open
Monasteries: Discipline, Strength, and Wisdom...
21
Open
Mountains: To the Top of the Peak!
17
Open
Noble Houses: Power Players in the Great Game
17
Open
NPC Appearance, Personality, Faith, and Flaws
20
Open
Orkish Clans: Fear the Pike Horde!
20
Open
Outlaw Bands: Criminals on the Fringes
18
Open
Pirate Crews: Terror and Plunder
18
Open
Protective Charms and Lucky Tokens
8
Open
Quick City-Building: Minimal Urban Planning
12
Open
Quick Pantheons: Gods and Goddesses in Five minutes or Less
36
Open
-
God of the Sun/Sky3 Open
-
Earth/Mother Goddess3 Open
-
Goddess of the Harvest/Seasons3 Open
-
God of Craft/Knowledge3 Open
-
God of Darkness/Secrets3 Open
-
Goddess of Love/Fertility3 Open
-
God of Death/Evil3 Open
-
Goddess of the Moon/Magic3 Open
-
Goddess of the Hunt/Woodlands3 Open
-
God of Storms/Sea3 Open
-
The Trickster/Messenger God3 Open
-
The God of War/Tyrant God3 Open
Random Arena Event
17
Open
Random Bards: Songs and Shenanigans
13
Open
Random Castle Generator
91
Open
-
Castle Details (Castle Detail)12 Open
-
Castle Interior (Individual Room)2 Open
-
Castle Encounters (Encounter)2 Open
-
Castle Inhabitants (Inhabitant)53 Open
-
Guard Captain4 Open
-
Castle Guard3 Open
-
Knight (Elite Knight)3 Open
-
Archer3 Open
-
Squire / Valet3 Open
-
Nobleman (Noble Leader)3 Open
-
Noblewoman (Noble Consort or Guest)3 Open
-
Chaplain3 Open
-
Tutor / Sage3 Open
-
Fool / Jester3 Open
-
Steward3 Open
-
Maidservant3 Open
-
Cook2 Open
-
Armorer / Smith3 Open
-
Bowyer / Fletcher3 Open
-
Huntsman & Kennelmaster (Huntsman)2 Open
-
Huntsman & Kennelmaster (Kennelmaster)2 Open
-
Stable Staff (Horsemaster)2 Open
-
Stable Staff (Stable Hand)2 Open
-
-
Castle Dungeon (Dungeon)22 Open
Random Dockside Taverns: What Do You Do With A Drunken Sailor?
23
Open
Random Prisons: But, I Swear, I’m Innocent!
21
Open
Restless Undead: Walking Bones and Wandering Spirits
11
Open
RPG Roll for Plot
23
Open
Savage Hordes: The Barbarians Are Coming!
16
Open
Serial Killers: "I Was Born With The Devil In Me..."
12
Open
Shadow-Touched Deserts: Desert Variant
23
Open
Tavern Generator
6
Open
Temples: Kneel Before the Gods
16
Open
Thieves: Hold On To Your Purse...
13
Open
Tombs: Who Goes There?
13
Open
Townsfolk: Who Are the People in Your Neighborhood?
26
Open
Urban Gangs: The Black Heart of the City
18
Open
Vampires: Hungry for Blood
16
Open
-
Vampires (Vampire)16 Open
Watchmen: To Serve and Protect
18
Open
Witches: I’ll Get You, My Pretty!
13
Open
No featured batch rolls yet.
Included Tables & Entries
50 Local Factions or Guilds table · 50 entries
- The Order of the Silver Feather, renowned for their cryptic prophecies and celestial guidance.
- The Emberfrost Enclave, weathered archers who hunt in snow-laden forests with volcanic arrows.
- The Veilweavers, seamstresses crafting garments infused with whispers from the unseen realm.
- The Iron Sage Circle, alchemists extracting wisdom from molten metals and ethereal fumes.
- The Clockwork Cabal, clockmakers who secretly alter time for a price.
- The Greenwardens, druids protecting shrines where nature's pulse beats strongest.
- The Guild of Canary Miners, diggers of precious gems and harbingers of fortune.
- The Night's Writ Scribes, who pen down forbidden tomes under the glow of moonlight.
- The Harmony Tribunal, emotionless judges who maintain peace through uncanny persuasion.
- The Embered Tide Corsairs, mariners navigating flameseas with ships forged from volcanic rock.
- The Fleshmancer's Consortium, physicians dealing not in bone and blood but in dreams and desires.
- The Court of Whispering Chains, liaisons crafting unbreakable bonds of loyalty, sworn in secret words.
- The Revenant Coalition, former foes bound by shared hauntings now hunting malevolent spirits.
- The Bramble Duchess' Vanguard, guardians of enchanted groves clad in thorn-forged armor.
- The Serpent's Ink Syndicate, tattooists whose designs grant visions of past lives.
- The Guild of Verdant Menders, healers who channel the restorative power of ancient foliage.
- The Starborne Conclave, astronomers mapping voyages across not just space but time itself.
- The Luminous Arcane, a collective of light-weavers who craft sculptures from pure radiance.
- The Onyx Paw Council, jesters and thieves with laughter as sharp as daggers.
- The Tranquil Rift Keepers, guardians of the portal to the Realm of Silent Echoes.
- The Guild of Eclipsed Illusions, masters of concealing truths within artful deceptions.
- The Sandstride Fraternity, wanderers traversing deserts with navigational prowess beyond legend.
- The Celestine Gatherers, collect starlight in crystalline vessels for mystic rituals.
- The Basilisk's Vigil, warriors trained in the art of petrifying poetry.
- The Chronomancer's Guild, temporal scholars maneuvering nuances of time's tapestry.
- The Echoing Obsidian League, architects of dreams carved into white-hot stone.
- The Reclusive Librarium, custodians of endless halls preserving boundless knowledge away from prying eyes.
- The Marble Raven Syndicate, jewelers whose creations reveal the truth in reflections.
- The Galeweft Mariners, sailing on the wings of elemental tempests and unseen trade currents.
- The Nightshade Seraphim, choir hidden in shadows singing melodies of forgotten worlds.
- The Guild of Forgotten Saints, practitioners of lost virtues resurrecting hope where it was thought dead.
- The Immaculate Mirror Order, artisans turning paranoia and self-awareness into visual language.
- The Five-Feathered Crown, harpy matriarchs ruling over aerial commerce and skyborn disputes.
- The Indelible Quill Society, scribes crafting words that reforge reality.
- The Antlered Veil, horned guardians who nurture the covenants between beast and man.
- The Moonsilver Cartographers, mapping the uncharted nocturne.
- The Azure Fount Guild, who dive into turbulent waters for the healing pearls of Seabound Elders.
- The Hive of Oaths Unbound, a mercantile group trading in promises and sworn relics.
- The Elderglow Sentinels, vigil illuminators of twilight paths unseen by mortal eyes.
- The Resonant Bloom, sensors of intercontinental vibrations interpreting earth’s unspoken cries.
- The Shifting Echo Society, medics specializing in repairing the rifts of oneselves.
- The Skein-Spinners, puppeteers of fate weaving destinies with threads of rainbow quartz.
- The Wyrm's Canvas Collective, infusing dragon-forged pigments into scarred murals.
- The Whale's Whisper Brethren, custodians of aqueous secrets sung by leviathans beneath the waves.
- The Guild of the Last Ember, pyromancers sculpting the fiery form of memories past.
- The Sun-Guild Scions, architects crafting solar-warmed sanctuaries housing future prosperity.
- The Glacial Chorus, ice sculptors who carve tales of forgotten winters with their chilled voices.
- The Cosmic Measure Consortium, chronicling the silent harmonies of celestial statures.
- The Shardbinders – Seek to gather fragments of a shattered curse to reforge and control it.
- Children of the Eclipse – Fanatics who worship a curse as divine punishment and try to spread it.