Random Tables

NPCs

Escape Encounters

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A pack of trained hunting dogs commanded by a high-ranking guard who has been alerted of the escape attempt.

Entries

1:
A snoozing guard or jailer.
2:
A pair of guards on patrol.
3:
A quartet of guards playing cards or dice on their break.
4:
A pack of trained hunting dogs commanded by a high-ranking guard who has been alerted of the escape attempt.
5:
An inquisitor on-site to interrogate another prisoner about an unrelated case.
6:
An ear-splitting shriek from a maidservant.
7:
A wide, well-lit yard that must be crossed with guards watching it from towers.
8:
A high wall directly in the path of escape.
9:
A barred window in the path of escape.
10:
The rat-infested kitchens.
11:
An imprisoned nobleman who offers to help if you help him escape.
12:
An imprisoned thief who is bent on revenge.