Random Tables

Encounters

100 Combat Encounter Prompts

d20 icon
Roll
d20 icon
re-roll arrow re-roll arrow
d20 re-roll icon

Storm-swept cliffside battle — Wind may knock someone off the edge.

Entries

1:
Ambush on a rope bridge — The bridge starts snapping mid-fight.
2:
Defend the healer — While waves of undead push through a graveyard.
3:
Assassins in a masquerade ball — Partygoers panic and create chaos.
4:
Fight atop a moving train — Each round, obstacles zip past.
5:
Bandits in a foggy swamp — Visibility drops to 10 feet.
6:
Ritual in progress — Stop the cult before the final chant.
7:
Storm-swept cliffside battle — Wind may knock someone off the edge.
8:
Cave fight with stalactites — Knock them loose to change the terrain.
9:
Arena match with magical traps — Crowd demands flair over efficiency.
10:
Battle inside a crumbling ruin — Roll each round for cave-ins.
11:
Fire in the tavern — Fight while trying to save innocents.
12:
Treant in a burning forest — Fire hurts the enemies and you.
13:
Chase and fight on rooftops — Miss a jump and fall prone.
14:
Flooded catacombs — Water rises one foot per round.
15:
Crystal cave with reflective walls — Mirror images cause confusion.
16:
Fight on floating platforms — Each round, platforms rearrange.
17:
Enemy uses invisibility and hit-and-run — Sound is your best tool.
18:
Animated furniture attacks in a mansion — It’s not just the mimic.
19:
Battle during a sandstorm — Range attacks suffer greatly.
20:
Enemy tries to escape via portal — Stop them before it stabilizes.
21:
Fight in a spinning observatory — Gravity changes each turn.
22:
Protect the fleeing villagers — Enemies aim for civilians.
23:
Fight underwater — Movement and spells are limited.
24:
Enemies riding flying mounts — You’re stuck on the ground.
25:
Ship-to-ship combat — Fire spreads, boards creak, ropes swing.
26:
Hostage standoff — Kill the wrong enemy, hostages die.
27:
Snowy mountain pass — Ice sheets crack when stepped on.
28:
Enemies with explosives — They’re not afraid to go down with you.
29:
Maze of hedges — Enemies can disappear and strike later.
30:
Possessed townsfolk — Non-lethal force encouraged.
31:
Goblin tinkerer with gadgets — Terrain includes hazards and traps.
32:
Enemy hides behind illusion — Attacks seem to come from nowhere.
33:
Giant spider webbed terrain — Movement is restricted.
34:
Fight in a market — Crates, stalls, and civilians everywhere.
35:
Lightning storm battlefield — Metallic gear attracts strikes.
36:
Haunted library — Poltergeists throw books and shelves.
37:
Enemy controls gravity — Objects fall sideways or float.
38:
Battle in a magical elevator — Goes up/down floors mid-fight.
39:
Fight atop a collapsing glacier — Ice breaks apart over time.
40:
Enemy uses clones — One is real, the rest explode.
41:
Combat during eclipse — Dark magic grows stronger each round.
42:
Bridge puzzle fight — Need to align platforms while fighting.
43:
Fog-filled battlefield with alarms — Alert more enemies if not careful.
44:
Treasure room trap — Fight while avoiding pressure plates.
45:
Exploding terrain — Fireballs randomly erupt each turn.
46:
Fight during a royal banquet — Keep the nobles safe.
47:
Tower spiral staircase fight — Limited movement, long drops.
48:
Enemy sets fires and retreats — Area denial is the tactic.
49:
Combat in a dream realm — Rules shift every round.
50:
Enemies teleport around randomly — No one is safe or stationary.
51:
Battle on a dam — Break it and the area floods.
52:
Mimics among treasure chests — Real enemies hide in plain sight.
53:
Fight on a turning gear platform — Fall into lava or machinery.
54:
Fight in a lightning-charged ruin — Pillars surge every few turns.
55:
Enemies use fear-based attacks — Must pass saves to act effectively.
56:
Volcanic vent field — Hot spots erupt at random.
57:
Battle while escorting a fragile object — If it breaks, mission fails.
58:
Enemies call reinforcements with horns — Silence them quickly.
59:
Combat inside a magical dome — Spells behave unpredictably.
60:
Enemy uses charm magic on allies — Turned party members become threats.
61:
Fight inside a teleportation hub — Step on a rune, vanish.
62:
Enemy lures you into quicksand — Movement becomes life-or-death.
63:
Battle on giant lily pads in a swamp — Pads shift and sink.
64:
Enemy rides a siege beast — Target rider or monster?
65:
Cursed ground weakens healing — Fight through attrition.
66:
Enemy wears explosive runes — Hurt them, they explode.
67:
Battle in a shifting maze — Every round the layout changes.
68:
Enemy uses illusions of party members — Decipher friend from fake.
69:
A child runs through the fight — Hitting them is catastrophic.
70:
Fight on a magic elevator — Stops at random floors mid-battle.
71:
Enemies destroy bridges mid-fight — Separate the party.
72:
Battle on a glacier being hunted by something below — Ice cracks where blood lands.
73:
Enemies are undead immune to normal weapons — Improvise or run.
74:
Fight in a dry grass field — Any fire could spread fast.
75:
Enemies hide inside animated statues — Statue or foe?
76:
Ghosts can only be harmed by specific items — Retrieve them mid-fight.
77:
Enemy summons terrain hazards — Walls, pits, or spikes form.
78:
Fight on airships — Jumping between them is risky.
79:
Lava chamber with rising platforms — Ground becomes lava.
80:
Fight in a hall of shifting mirrors — Visibility is distorted.
81:
Enemies trigger landslides — Stay mobile or get buried.
82:
Battle inside a whale’s stomach — Acid, motion, and air problems.
83:
Fight while hanging from chains — Movement is limited, vertical.
84:
Enemies detonate magical traps — Avoid or suffer strange effects.
85:
Haunted battlefield — The dead rise unless laid to rest.
86:
Fight in the wreckage of a sky temple — Falling debris every round.
87:
Enemies open dimensional tears — Suck you or allies in.
88:
Fight in a clocktower — Gears and pendulums threaten all.
89:
Arena with shifting walls and traps — Layout changes constantly.
90:
Combat in a cave with echo magic — Spells repeat randomly.
91:
Enemies attack while party is drunk/poisoned — Disadvantage or confusion.
92:
Enemy turns terrain into lava or spikes — Safe zones shrink.
93:
Fight on a raft going down rapids — Movement, balance, and attacks all harder.
94:
Enemies target magical lights — Each one lost dims the field.
95:
Battle in a dimension of silence — No verbal spells or coordination.
96:
Enemies disguise themselves as allies — Can’t trust appearances.
97:
Enemy tries to convert you mid-fight — Save or be turned.
98:
Battle on a staircase of light — Miss a step, fall into void.
99:
Fight inside a puzzle room — Solving puzzle disables traps.
100:
Enemies regenerate unless killed in a specific way — Learn quickly or die slowly.