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Sanctuaries
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Included Tables & Entries
Sanctuaries Generator · 8 tables
Settlement Name Inside Sanctuaries d100 table · 100 entries
- 01 Ale, All
- 26 Eld, Elder
- 51 Ill, Isle
- 76 Red, Rell
- 02 Arth, Earth
- 27 Fall, Fell
- 52 Ire, Iron
- 77 Rick, Rock
- 03 Ash, Axe(l)
- 28 Farm, Free
- 53 Kirk
- 78 Ridge, Ritter
- 04 Bane, Blain
- 29 Fen, Fin, Firth
- 54 Knock
- 79 River, Ren
- 05 Barrow, Berry, Bear
- 30 Ferry, Field
- 55 Law(n), Lane
- 80 Road, Roan
- 06 Beach, Beck, Black
- 31 Fold, Ford
- 56 Lee, Leigh
- 81 Roe, Row
- 07 Bog, Ball
- 32 Foot, Fort
- 57 Lone, Low
- 82 Shade, Shay
- 08 Bridge, Brook
- 33 Gard(en), Garth
- 58 Long, Lost
- 83 Shire, Shore
- 09 Burn, Burl
- 34 Gast, Ghost
- 59 Mark, Market
- 84 Silk, Sill
- 10 Bury, Borough
- 35 Gate, Gain
- 60 Marsh
- 85 Small, Shaw
- 11 Bush, Bun
- 36 Glass, Glist
- 61 Mead(ow)
- 86 Stoke, Stoat
- 12 Care, Craft
- 37 Glen, Glow
- 62 Mill, Mail
- 87 Straight, Strath
- 13 Cath, Cot, Cawd
- 38 Gold, Silver
- 63 Mint, Mist, Mast
- 88 Stream, Strain
- 14 Church, Churn
- 39 Gower, Gorm
- 64 Mon(t), Mount
- 89 Strong, Stone
- 15 Circle, Curry
- 40 Gray, Grove
- 65 Moor, Moss
- 90 Thorn(e), Thorp, Thane
- 16 Clair, Clear
- 41 Gully, Gil(l)
- 66 Oak, Ole
- 91 Tree, Trace
- 17 Cleft, Cliff
- 42 Ham, Hay
- 67 Pale, Pill
- 92 Up, Over
- 18 Cor(e), Curse
- 43 H(e)aven
- 68 Pen(na), Peel
- 93 Vale, Valley, Vain
- 19 Crag, Craig, Krieg
- 44 Head, Heath
- 69 Pike, Pest
- 94 Water, Waste, Wander
- 20 Croft, Cross
- 45 High, Hait
- 70 Plain, Plough
- 95 Well, Will
- 21 Crow(n), Castle
- 46 Hill, Hell
- 71 Port(er)
- 96 Wes(t), E(a)st, Nor(th), South
- 22 Dale, Down
- 47 Hollow, Hold
- 72 Quarter, Quay
- 97 Whisper, Wood
- 23 Dark, Dun, Dan
- 48 Holm, Home
- 73 Quill, Quip
- 98 White, With
- 24 Deep, Dire
- 49 Holy, Hope
- 74 Rath, Rasp
- 99 Wood, Wend
- 25 Ditch, Dyn
- 50 Hurst, Harm
- 75 Raven, Rook
- 00 Yard, Yarn, Yor
Trade & Exports Inside Sanctuaries Generator · 1 table
Trade & Exports Inside Sanctuaries / Trade & Exports table · 21 entries
- 1 Farming
- 2 Herding, husbandry, or taming
- 3 Fishing, hunting, or trapping
- 4 Mining
- 5 Lumber or woodworking
- 6 Shipbuilding or sailing
- 7 Weaving, dyeing, or textiles
- 8 Smithing or jewelrymaking
- 9 Crafting specialty food or drink
- 10 Luxuries
- 11 Mechanical craft
- 12 Engineering
- 13 Entertainment or the arts
- 14 Specialty craft
- 15 Scholarship and knowledge
- 16 Religious service or
- instruction
- 17 Banking or finance
- 18 Merchant trade
- 19 Smuggling or illicit trade
- 20 Military
Quirk Inside Sanctuaries Generator · 1 table
Quirk Inside Sanctuaries / Quirk d12 table · 12 entries
- Colors and patterns with special meaning
- Elaborate murals or public art forms
- Strong oral tradition (e.g., myths, poetry)
- Clockwork precision and scheduling
- Belief in household spirits, sacred animals, or special charms and talismans
- Harmless cultural taboo (for example, never use a person’s given name)
- Elaborate festivals with special masks or costumes
- Inverted hierarchy where children make community decisions
- Strange death and burial customs
- Strict hygiene and cleanliness rules
- Dialect unintelligible to outsiders
- Body mods such as piercings or tattoos
Crisis Inside Sanctuaries Generator · 1 table
Crisis Inside Sanctuaries / Crisis d10 table · 10 entries
- 1 Crime or banditry
- 2 Famine or drought
- 3 Disease or plague
- 4 Flood or fire
- 5 Political strife
- 6 Religious schism
- 7 Wild beasts or monsters
- 8 Curse or other magical disaster
- 9 Scarcity of a resource vital to key industry or trade
- 10 Hostile neighbors
Drive Inside Sanctuaries Generator · 1 table
Drive Inside Sanctuaries / Drive d10 table · 10 entries
- 1 Recognition or redemption
- 2 Holiness or religious purity
- 3 Preserving tradition
- 4 Security or protection
- 5 Scientific or magical achievement
- 6 Vendetta or rivalry
- 7 Prosperity or abundance
- 8 War or conquest
- 9 Survival or expansion
- 10 Knowledge or discovery
Political System Inside Sanctuaries Generator · 1 table
Political System Inside Sanctuaries / Political System d8 table · 8 entries
- 1 Inherited leadership
- 2 Council of elders
- 3 Religious order
- 4 Military leader
- 5 Merchant guild
- 6 Family or clan assembly
- 7 Elected officials
- 8 Multiple (roll twice and combine)
Size Inside Sanctuaries Generator · 1 table
Size Inside Sanctuaries / Size d6 table · 6 entries
- 1 Isolated dwelling
- 2 Hamlet
- 3 Village
- 4 Small town
- 5 Large town
- 6 City
Population Inside Sanctuaries Generator · 1 table
Population Inside Sanctuaries / Population d4 table · 4 entries
- 1 Sparse
- 2 Stable
- 3 Full
- 4 Crowded
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