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Plots

Fiendish Torments

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Set dates for meetings and then never show up, apologize profusely, and promise to “make it up to you.”

Entries

1:
Dismember its prey savagely.
2:
Devour the flesh of its prey hungrily.
3:
Toy with its prey before killing it.
4:
Seduce its prey before violating the prey sadistically.
5:
Mutilate its prey, leaving a horrifying reminder of the encounter.
6:
Imprison its prey, subjecting it to years of psychological torment.
7:
Torture its prey, keeping it alive and in pain for years.
8:
Trap the soul of its prey in a gem, jar, or other object.
9:
Collect the soul of its prey, sending it along to a fiendish realm.
10:
Mark the soul of its prey, returning to collect it later.
11:
Corrupt its prey, inciting it to commit evil acts.
12:
Devour the soul of its prey, leaving a soulless husk.
13:
Set dates for meetings then arrive late or cancel at the last minute.
14:
Set dates for meetings and then never show up, apologize profusely, and promise to “make it up to you.”
15:
Sow discord between its prey and the prey’s companions.
16:
Lead its prey far afield while important matters are left undecided.
17:
Lie to its prey; painting a rosier picture than reality dictates.
18:
Undermine its prey’s business ventures.
19:
Enter contracts it knows are flawed in its favor to the prey’s detriment.
20:
Make promises to its prey for the sole purpose of breaking them.