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Goblin Gangs: We're the Bad Guys!
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Included Tables & Entries
Goblin Gangs: We're the Bad Guys! Generator · 16 tables
Goblin Gang Inside Goblin Gangs: We're the Bad Guys! Generator · 11 tables
Primary Business Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d10 table · 10 entries
- Raiding villages and farms.
- Burglarizing storehouses and shops.
- Harassing anyone who passes through their territory.
- Robbing caravans carrying gems, precious metals, and exotic goods.
- Holding up traders’ ships or wagons.
- Smuggling drugs See supplementary table: Drug Type
- Smuggling living things (exotic beasts, foreign harlots, fugitives, slaves).
- Serving as muscle for evildoers.
- Mining and crafting.
- Pranks and hijinks.
Gang Symbol Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d10 table · 10 entries
- A skull.
- An arrow.
- A dagger.
- The moon.
- A star.
- A snake.
- A spider.
- A rat.
- A wolf.
- A bat.
Lair Location Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d6 table · 6 entries
- In a dark and haunted forest.
- In an enchanted forest.
- Along a mountain pass.
- High in the mountains.
- Beneath a bustling city.
- Near a quiet farm village.
Lair Structure Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d6 table · 6 entries
- A series of natural caverns.
- An abandoned mine.
- A mine in which the goblins are actively digging.
- An underground fortress.
- A semi-organized military encampment.
- A crude encampment.
Favorite Victims Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d20 table · 20 entries
- Fishermen and sailors.
- Beggars and drunks.
- Merchants and moneychangers.
- Young noblemen.
- Young noblewomen.
- Old noblewomen.
- Gamblers and thieves.
- Priests and monks.
- Priestesses.
- Constables and sheriffs.
- Castle or town guards.
- Servants and slaves.
- Barkeeps and maids.
- Harlots and madames.
- Circus performers.
- Foreign travelers and peasant girls.
- Young children.
- Miners and prospectors.
- Elves and rangers.
- Dwarves and gnomes.
Current Raid Plans Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d10 table · 10 entries
- The residence of the leader or a senior gangmember.
- An artisan's shop or guildhall.
- A merchant's office.
- A tavern or inn.
- A brothel.
- A warehouse or shipyard.
- A temple complex or shrine.
- The town hall.
- A shantytown
- The residence of a wealthy individual or prominent citizen.
Gang Boss Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d10 table · 10 entries
- An egotistical goblin warrior.
- A charismatic goblin rogue.
- A mysterious goblin shaman.
- A talented goblin thief.
- A well-known goblin war hero.
- A ruthless goblin hexer.
- A cunning gobliness.
- A brutal hobgoblin warpriest.
- A brilliant hobgoblin warlord.
- A calculating bugbear assassin.
Gang Goals Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d6 table · 6 entries
- Disruption of the region’s politics.
- Disruption of the region’s trade.
- Revenge against a specific organization.
- Revenge against a rival goblin gang.
- Spreading chaos and destruction.
- Possession of a powerful artifact.
Combat Tactics Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d12 table · 12 entries
- Swarm tactics.
- Hit-and-run tactics.
- Ambush tactics.
- Choreographed maneuvers.
- Unpredictable maneuvers.
- Lots of smiles and jokes.
- Lots of fancy footwork.
- Lots of screaming and shouting.
- Kicking and stomping.
- Lots of head-butting.
- Lots of biting and scratching.
- Laying traps.
Gang Allies Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d6 table · 6 entries
- Hobgoblin mercenaries.
- Bugbear thugs.
- Ogre savages.
- Orc berserkers.
- Trolls.
- Other goblin gangs.
Gang Pets Inside Goblin Gangs: We're the Bad Guys! / Goblin Gang d6 table · 6 entries
- Wolves.
- Wargs.
- Giant spiders.
- Boars.
- Giant bats.
- Dire rats.
Goblins Inside Goblin Gangs: We're the Bad Guys! Generator · 5 tables
Goblin Skill Inside Goblin Gangs: We're the Bad Guys! / Goblins d12 table · 12 entries
- Being sneaky.
- Not being seen.
- Tracking foes.
- Building traps.
- Avoiding traps.
- Repairing traps.
- Foraging for food and water.
- Wrangling beasts.
- Digging tunnels.
- Crafting arms and armor.
- Crushing skulls.
- Cutting throats.
Goblin Weapon Inside Goblin Gangs: We're the Bad Guys! / Goblins d12 table · 12 entries
- A rusty sword.
- A finely-made sword
- A spiked club.
- A wicked looking axe.
- A spear decorated with feathers.
- Several polished daggers.
- A large, serrated dagger.
- A pair of curved daggers.
- A cracked wooden shield.
- A shield, emblazoned with the gangs’ symbol.
- Arrows fletched with crow feathers.
- Arrows fletched with hawk feathers.
Armor and Apparel Inside Goblin Gangs: We're the Bad Guys! / Goblins d12 table · 12 entries
- Armor with greasy stains.
- Patched leather armor.
- Piecemeal chain armor.
- A leather helm.
- A large skull as a helm.
- A wolf-face helm.
- A lanyard of severed ears.
- A big hoop earring.
- A shiny silver belt.
- A wolf skin.
- A black cloak with a hood.
- A large belt purse.
Facial Trait Inside Goblin Gangs: We're the Bad Guys! / Goblins d12 table · 12 entries
- Blue warpaint.
- An eyepatch.
- Burn scars.
- Only one ear.
- No front teeth.
- An unusal tattoo on its forehead.
- Stitches closing a wound on the jaw.
- A topknot above it.
- Several muddy smudges.
- A boil oozing pus.
- A wisp of a mustache.
- Amazing sideburns.
Mannerism Inside Goblin Gangs: We're the Bad Guys! / Goblins d8 table · 8 entries
- An unsettling stare.
- A lean and hungry look.
- A maniacal laugh.
- A mad cackling laugh.
- A high-pitched twittering laugh.
- A tendency to snicker at everything.
- A nervous twitch.
- A difficult time standing still.
Supplementary Tables · 1 table
Drug Type d6 supplementary table · 6 entries
- Smokeleaf
- Smokeleaf
- A hallucinogenic mushroom
- A hallucinogenic mushroom
- Sleepysalt (a downer)
- Sharpsugar (an upper)
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