Your roll is adrift.
Your customizations exist only in this browser. Save now to persist your table and share it with others.
Merchant Guild
-
Merchant Guild7
No public batch rolls yet.
Featured Generators
-
Harlot (Harlots)6 Open
-
Random Caverns: Into the Dark... (Cavern Physical Details)9 Open
-
God of the Sun/Sky3 Open
-
Earth/Mother Goddess3 Open
-
Goddess of the Harvest/Seasons3 Open
-
God of Craft/Knowledge3 Open
-
God of Darkness/Secrets3 Open
-
Goddess of Love/Fertility3 Open
-
God of Death/Evil3 Open
-
Goddess of the Moon/Magic3 Open
-
Goddess of the Hunt/Woodlands3 Open
-
God of Storms/Sea3 Open
-
The Trickster/Messenger God3 Open
-
The God of War/Tyrant God3 Open
-
Castle Details (Castle Detail)12 Open
-
Castle Interior (Individual Room)2 Open
-
Castle Encounters (Encounter)2 Open
-
Castle Inhabitants (Inhabitant)53 Open
-
Guard Captain4 Open
-
Castle Guard3 Open
-
Knight (Elite Knight)3 Open
-
Archer3 Open
-
Squire / Valet3 Open
-
Nobleman (Noble Leader)3 Open
-
Noblewoman (Noble Consort or Guest)3 Open
-
Chaplain3 Open
-
Tutor / Sage3 Open
-
Fool / Jester3 Open
-
Steward3 Open
-
Maidservant3 Open
-
Cook2 Open
-
Armorer / Smith3 Open
-
Bowyer / Fletcher3 Open
-
Huntsman & Kennelmaster (Huntsman)2 Open
-
Huntsman & Kennelmaster (Kennelmaster)2 Open
-
Stable Staff (Horsemaster)2 Open
-
Stable Staff (Stable Hand)2 Open
-
-
Castle Dungeon (Dungeon)22 Open
-
Vampires (Vampire)16 Open
No featured batch rolls yet.
Included Tables & Entries
Merchant Guild Generator · 7 tables
Guild Leadership Inside Merchant Guild d8 table · 8 entries
- A no-nonsense kingpin who despises bureaucracy.
- A small and pinched-face gnome with a sinister desire for money.
- An inexperienced young noble with a petulant need for a full purse.
- A council of heads of local crafting guilds.
- An argumentative mass democracy of all the city's merchants.
- A longstanding and ancient charter that applies to all merchants, and the militia acting as the charter's executors.
- The most wealthy merchant in the city.
- A city-appointed monk, who has sworn away worldly wealth.
Illicit Affairs Inside Merchant Guild d8 table · 8 entries
- None; they are paragons of morality.
- Staying well within the law, if slipping on a few taxes due to ignorance, of course.
- Knowing how to play the political game, they trade a few favors with officials.
- Guild leaders having dollar signs for eyes, and setting advantageous prices in the city.
- Price floors becoming commonplace and frequent small bribes to city officials to overlook minor illicit activities.
- A variety of upper-level bribes, some minor scams, and the dismay of local priests.
- Rampant corruption, with large-scale bribery of various city officials and contracts with a thieves’ guild and occasionally an assassin.
- Pacts with crime lords, fiends, or vampires, large-scale counterfeiting, and treason are business-as-usual for this guild.
Guild Status Inside Merchant Guild d8 table · 8 entries
- Poor; though once great, this guild has fallen on hard times and is struggling to maintain its power.
- Brand new; the guild is frantically recruiting members in order to snatch power.
- Exponentially rising; a recent boon has granted the guild great profits.
- Slowing; a rising competitor is slowly cutting into profits.
- Absolute; the guild has complete dominance in their field.
- Spotty; the guild’s profits and influence rise and fall, as market conditions change..
- Unquestioned;, the guild exerts complete dominance over all other guilds in the area.
- Questionable, though the guild claims to have control, some operators skirt its rules.
Guild Headquarters Inside Merchant Guild d12 table · 12 entries
- In the guild leader's personal residence or in the home of an influential merchant.
- In the dusty basement of the town hall.
- In the backroom of a tavern or pub.
- In a towering guildhall that leans slightly.
- On a moored ship or in a large warehouse.
- In the ruin of an old temple or palace.
- In an open-air pavilion in the city's bazaar.
- In a large guildhall just off the city’s bazaar.
- In an opulent guildhall, showcasing riches.
- In a house down a shady back-alley.
- In a guildhall jointly shared with all other guilds of the city.
- In a famous, centuries-old guildhall.
Minor Guild Quest Inside Merchant Guild d8 table · 8 entries
- A merchant was recently shaken down by a lowly thug, send a message.
- Gold stores, perhaps you could make a donation of 500 gold pieces?
- Transporting a semi-rare magical item to a nearby branch.
- A caravan that doesn't feel comfortable going through a newly discovered path in the nearby woods, escort them.
- A city militia member getting nosy.
- A crafting guild hesitant to sign up for the merchant guild's special loyalty program.
- A rat infestation.
- A rat infestation (that actually is a rift to the Plane of Rats or similar filthy location).
Standard Guild Quest Inside Merchant Guild d8 table · 8 entries
- A caravan gone missing in a wild region.
- A thieves’ guild that is uncooperative.
- A city official hellbent on stamping out capitalism.
- A competing Merchant guild that has begun to outpace the guild.
- A recent trade blockade—you need to resolve the tensions or clear the blockade.
- Rumors of aberrations in the night that have driven away trade.
- A Board Member who has decided to go rogue and has stolen from the coffers.
- A very large rat infestation (the rift has become a permanent Gate to the Plane of Rats or similar filthy location).
Major Guild Quest Inside Merchant Guild d8 table · 8 entries
- A mercenary army laying siege to the city!
- Mass corruption from the inside, half the board is revealed to be mind flayers.
- A massive religious revival that causes the entire population to scorn material pursuits and cut deep into the bottom line.
- A mummy king who has taken hostage a caravan with most of the guild’s assets.
- Political revolution that threatens the guild coffers with looting, protect our stores but civilians cannot be harmed.
- An investigation from the King's Spymaster into the extent of the guild's illicit activities.
- A planar being who has supplanted the guild master, who has been imprisoned.
- Waves of rats that threaten the entire guildhall's basement (the rift has become a gigantic faucet of rats) where an Avatar of the God of Rats has taken up residence.
Download a clean PDF for this batch roll.
Product information
Export this batch roll as a footer-free PDF for a cleaner handout, reference sheet, or printout. The standard PDF export is still free. Upgrade this download only if you want to remove the Final Parsec footer from this batch roll.