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Plots

Major Guild Quest

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Mass corruption from the inside, half the board is revealed to be mind flayers.

Entries

1:
A mercenary army laying siege to the city!
2:
Mass corruption from the inside, half the board is revealed to be mind flayers.
3:
A massive religious revival that causes the entire population to scorn material pursuits and cut deep into the bottom line.
4:
A mummy king who has taken hostage a caravan with most of the guild’s assets.
5:
Political revolution that threatens the guild coffers with looting, protect our stores but civilians cannot be harmed.
6:
An investigation from the King's Spymaster into the extent of the guild's illicit activities.
7:
A planar being who has supplanted the guild master, who has been imprisoned.
8:
Waves of rats that threaten the entire guildhall's basement (the rift has become a gigantic faucet of rats) where an Avatar of the God of Rats has taken up residence.