Merchant Guilds: We Have What You Need...

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Included Tables & Entries

Merchant Guilds: We Have What You Need... Generator · 16 tables
Merchant Guild Inside Merchant Guilds: We Have What You Need... Generator · 7 tables
Guild Leadership Inside Merchant Guilds: We Have What You Need... / Merchant Guild d8 table · 8 entries
  1. A no-nonsense kingpin who despises bureaucracy.
  2. A small and pinched-face gnome with a sinister desire for money.
  3. An inexperienced young noble with a petulant need for a full purse.
  4. A council of heads of local crafting guilds.
  5. An argumentative mass democracy of all the city's merchants.
  6. A longstanding and ancient charter that applies to all merchants, and the militia acting as the charter's executors.
  7. The most wealthy merchant in the city.
  8. A city-appointed monk, who has sworn away worldly wealth.
Illicit Affairs Inside Merchant Guilds: We Have What You Need... / Merchant Guild d8 table · 8 entries
  1. None; they are paragons of morality.
  2. Staying well within the law, if slipping on a few taxes due to ignorance, of course.
  3. Knowing how to play the political game, they trade a few favors with officials.
  4. Guild leaders having dollar signs for eyes, and setting advantageous prices in the city.
  5. Price floors becoming commonplace and frequent small bribes to city officials to overlook minor illicit activities.
  6. A variety of upper-level bribes, some minor scams, and the dismay of local priests.
  7. Rampant corruption, with large-scale bribery of various city officials and contracts with a thieves’ guild and occasionally an assassin.
  8. Pacts with crime lords, fiends, or vampires, large-scale counterfeiting, and treason are business-as-usual for this guild.
Guild Status Inside Merchant Guilds: We Have What You Need... / Merchant Guild d8 table · 8 entries
  1. Poor; though once great, this guild has fallen on hard times and is struggling to maintain its power.
  2. Brand new; the guild is frantically recruiting members in order to snatch power.
  3. Exponentially rising; a recent boon has granted the guild great profits.
  4. Slowing; a rising competitor is slowly cutting into profits.
  5. Absolute; the guild has complete dominance in their field.
  6. Spotty; the guild’s profits and influence rise and fall, as market conditions change..
  7. Unquestioned;, the guild exerts complete dominance over all other guilds in the area.
  8. Questionable, though the guild claims to have control, some operators skirt its rules.
Guild Headquarters Inside Merchant Guilds: We Have What You Need... / Merchant Guild d12 table · 12 entries
  1. In the guild leader's personal residence or in the home of an influential merchant.
  2. In the dusty basement of the town hall.
  3. In the backroom of a tavern or pub.
  4. In a towering guildhall that leans slightly.
  5. On a moored ship or in a large warehouse.
  6. In the ruin of an old temple or palace.
  7. In an open-air pavilion in the city's bazaar.
  8. In a large guildhall just off the city’s bazaar.
  9. In an opulent guildhall, showcasing riches.
  10. In a house down a shady back-alley.
  11. In a guildhall jointly shared with all other guilds of the city.
  12. In a famous, centuries-old guildhall.
Minor Guild Quest Inside Merchant Guilds: We Have What You Need... / Merchant Guild d8 table · 8 entries
  1. A merchant was recently shaken down by a lowly thug, send a message.
  2. Gold stores, perhaps you could make a donation of 500 gold pieces?
  3. Transporting a semi-rare magical item to a nearby branch.
  4. A caravan that doesn't feel comfortable going through a newly discovered path in the nearby woods, escort them.
  5. A city militia member getting nosy.
  6. A crafting guild hesitant to sign up for the merchant guild's special loyalty program.
  7. A rat infestation.
  8. A rat infestation (that actually is a rift to the Plane of Rats or similar filthy location).
Standard Guild Quest Inside Merchant Guilds: We Have What You Need... / Merchant Guild d8 table · 8 entries
  1. A caravan gone missing in a wild region.
  2. A thieves’ guild that is uncooperative.
  3. A city official hellbent on stamping out capitalism.
  4. A competing Merchant guild that has begun to outpace the guild.
  5. A recent trade blockade—you need to resolve the tensions or clear the blockade.
  6. Rumors of aberrations in the night that have driven away trade.
  7. A Board Member who has decided to go rogue and has stolen from the coffers.
  8. A very large rat infestation (the rift has become a permanent Gate to the Plane of Rats or similar filthy location).
Major Guild Quest Inside Merchant Guilds: We Have What You Need... / Merchant Guild d8 table · 8 entries
  1. A mercenary army laying siege to the city!
  2. Mass corruption from the inside, half the board is revealed to be mind flayers.
  3. A massive religious revival that causes the entire population to scorn material pursuits and cut deep into the bottom line.
  4. A mummy king who has taken hostage a caravan with most of the guild’s assets.
  5. Political revolution that threatens the guild coffers with looting, protect our stores but civilians cannot be harmed.
  6. An investigation from the King's Spymaster into the extent of the guild's illicit activities.
  7. A planar being who has supplanted the guild master, who has been imprisoned.
  8. Waves of rats that threaten the entire guildhall's basement (the rift has become a gigantic faucet of rats) where an Avatar of the God of Rats has taken up residence.
Merchant Inside Merchant Guilds: We Have What You Need... Generator · 5 tables
Merchant Background Inside Merchant Guilds: We Have What You Need... / Merchant d6 table · 6 entries
  1. A member of a trading clan.
  2. A minor lord or lady.
  3. An enterprising trader.
  4. A member of a prominent family.
  5. Of common birth.
  6. A representative of a wealthier merchant.
Merchant Trait Inside Merchant Guilds: We Have What You Need... / Merchant d6 table · 6 entries
  1. An unpleasant grin.
  2. An unpleasant grin.
  3. An arrogant smirk.
  4. An arrogant smirk.
  5. Too much perfume.
  6. A baggy shirt to cover a fat belly.
Merchant Goal Inside Merchant Guilds: We Have What You Need... / Merchant d6 table · 6 entries
  1. Obtain a mysterious artifact.
  2. Negotiate a trade contract.
  3. Negotiate a trade contract.
  4. Sabotage a rival merchant.
  5. Sabotage a rival merchant.
  6. Have a good time with.
Merchant Possession Inside Merchant Guilds: We Have What You Need... / Merchant d6 table · 6 entries
  1. A family heirloom.
  2. Several inventories and invoices.
  3. Some very valuable jewels.
  4. A compromising love letter.
  5. A small knife.
  6. A vial of healing potion, just in case.
Alternative Currency Inside Merchant Guilds: We Have What You Need... / Merchant d6 table · 6 entries
  1. Gems and jewelry.
  2. Gold and silver bullion.
  3. Water, provisions, and other goods.
  4. Shells, beads, and trinkets.
  5. Favors.
  6. Scandalous information.
Shopkeeper Inside Merchant Guilds: We Have What You Need... Generator · 2 tables
Shopkeeper Attitude Inside Merchant Guilds: We Have What You Need... / Shopkeeper d6 table · 6 entries
  1. Bored.
  2. Bored.
  3. Eager to help.
  4. Visibly perturbed.
  5. Nervously looking about.
  6. Nervously looking about.
Shopkeeper Goal Inside Merchant Guilds: We Have What You Need... / Shopkeeper d6 table · 6 entries
  1. Purchase faulty goods.
  2. Purchase a large shipment of goods.
  3. Purchase an unusual or exotic item.
  4. Acquire something from a rival’s shop.
  5. Listen to some whining.
  6. Share some wine and chat.
Trading Company Inside Merchant Guilds: We Have What You Need... Generator · 2 tables
Company Business Inside Merchant Guilds: We Have What You Need... / Trading Company d6 table · 6 entries
  1. Long-range sea trade, exploration, and transport.
  2. Long-range aerial trade; accomplished with airships, aarakocra messengers, and the occasional roc or dragon.
  3. The hunting and trapping of exotic monsters and animals.
  4. Acting as a puppet agency for a local kingdom manipulating global trade.
  5. Securing and creating long-range caravans, and the slow growth of roads (and maybe even railroads).
  6. Exploring and exploiting newly discovered lands or planes.
Company Leadership Inside Merchant Guilds: We Have What You Need... / Trading Company d8 table · 8 entries
  1. A planar being disguised as a wealthy merchant.
  2. A joint council of Masters of Coin from all civilized kingdoms of the world.
  3. A savant goblin who has achieved immortality by divine blessing.
  4. A grizzled ex-adventurer.
  5. A council of investors.
  6. An argumentative mass democracy of all the company's merchants.
  7. A massively wealthy caravan master who found a lost city of gold.
  8. A large and grotesque slave master.