NPCs & Characters
D100 Strange Monster Abilities
Emits a scream that shatters glass and eardrums.
Entries
Whispers can change minds.
Explodes into fog upon death.
Can walk silently on any surface.
Absorbs sound within 30 feet.
Bleeds glowing liquid that burns the air.
Regenerates only in moonlight.
Speaks in the voice of the last creature it killed.
Can teleport between shadows.
Summons mirrors that reflect false versions of itself.
Turns invisible when it holds still.
Wounds it inflicts take hours to appear.
Feeds on emotions instead of flesh.
Sheds sparks that crawl like insects.
Casts illusions involuntarily when frightened.
Can reassemble after being slain—unless burned.
Projects a field that causes machines to fail.
Can swap places with its reflection.
Walks through walls—but leaves its shadow behind.
Mimics the abilities of those nearby.
Emits a scream that shatters glass and eardrums.
Feeds by aging things with a touch.
Breathes a mist that makes you forget why you're here.
Bursts into dozens of smaller creatures when injured.
Can phase between dimensions briefly.
Causes torches and fires to snuff out.
Commands roots and vines like limbs.
Screams cause fear in all non-living creatures.
Grows stronger with every lie told nearby.
Traps souls in objects it touches.
Disguises itself as a trusted companion.
Its footsteps decay the ground it touches.
Can freeze time for 1 second every minute.
Spits corrosive venom that moves like a creature.
Reflects spells back at the caster.
Absorbs memories by touch.
Its blood creates hostile duplicates of those nearby.
Turns invisible when near loud noises.
Sinks into solid ground like water.
Becomes intangible while singing.
Emits psychic static that disrupts concentration.
Feeds on magical energy like food.
Shifts its shape every 60 seconds uncontrollably.
Its eyes paralyze anyone who meets its gaze.
Shrouds itself in perpetual rain.
Bleeds insects that obey it.
When it dies, it curses the area for 100 years.
Skin can reflect light to blind foes.
Can animate its severed limbs independently.
Breathes underwater and on land—never sleeps.
Its roar forces truth from all who hear it.
Moves only when unseen.
Causes nightmares to manifest physically.
Leaves no scent, tracks, or trace.
Can see through walls, but not people.
Casts illusions of the battlefield as it wishes it to be.
Its saliva erases magical effects.
Each attack alters local weather.
Can sacrifice limbs to gain speed or power temporarily.
Has a second heart that must be destroyed separately.
Can float over water but sinks on land.
Is immune to damage unless wounded by its own kind.
Absorbs language from those it hears.
Emits a sound that compels mimicry.
Reverses healing magic near it.
Causes gravity to bend near it.
Touch turns written words into gibberish.
Can read a creature’s greatest regret.
Is bound to a specific object—cannot move far from it.
Can mimic any humanoid voice perfectly.
Its scales shed into razor-sharp shards.
Screeches only when it’s about to die.
Becomes stronger when ignored.
Projects visions of alternate futures into minds.
Can make its victims fall asleep while standing.
Has no true form—changes every time it's perceived.
Can create clones from pools of water.
Its shadow acts independently.
Can only be seen in reflections.
Anyone who wounds it dreams of it that night.
Can detach its eyes and control them remotely.
Can speak directly into a person’s mind.
Creatures near it hallucinate memories that aren't theirs.
Grows stronger the longer combat lasts.
Causes magical items to behave unpredictably.
Screams cause the ground to ripple like water.
Invisible until it attacks.
Barks laughter that causes confusion.
Can predict its attacker’s next move.
Is drawn to conflict, even miles away.
Reflects physical damage to random nearby targets.
Possesses dead bodies like puppets.
Its shadow can attack independently.
Incapable of lying, but distorts the truth.
Causes illusions to persist after death.
Immune to weapons made in the last century.
Melts into ink when wounded.
Draws power from nearby fear.
Gains abilities from terrain—fire in lava, wings in storms.
Can momentarily erase itself from reality.
Must be named aloud before it can be harmed.
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