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d20 Encounters at Sea
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d20 Encounters at Sea d20 table · 20 entries
- A drifting ship with torn sails and no crew, but meals still warm in the galley.
- A massive sea serpent circling the ship, curious rather than hostile—so far.
- A dense fog rolls in, revealing glowing ghost ships sailing silently beside you.
- A crew of sirens disguised as shipwrecked survivors waving for help.
- An island that wasn’t on any chart suddenly appears off the bow.
- A floating crate filled with rare spices and a sealed letter addressed to a long-dead king.
- A whirlpool that sings in an ancient language—those who listen too long dive in.
- A rival ship offers peaceful trade, but their hold contains something alive... and dangerous.
- A sea god’s emissary arrives in a glowing bubble, demanding tribute for safe passage.
- A storm that moves with unnatural speed and targets only your vessel.
- Flying fish leap aboard, then explode into illusions revealing cryptic visions.
- A sailor falls overboard—only to return an hour later, claiming to have seen the future.
- A lighthouse appears in the middle of open water, lit and manned.
- A pod of whales surfaces, each with harpoons in their backs and runes carved into their hides.
- A message in a bottle with co-ordinates to a treasure… or a trap.
- A mutiny stoked by whispers that seem to come from the sea itself.
- An iceberg that bleeds red when struck.
- A school of jellyfish glowing with arcane energy—passing through them charges magic items.
- A flying ship passes overhead, pursued by storm clouds and lightning.
- The sea itself parts briefly, revealing a sunken city—and something stirring within.